Kit Attack v1.4

PsymonTheWizard 268

A couple of changes here. I removed chakana, I really liked the idea but I needed some card draw boost. In its place I added some diesel, you can't go wrong with diesel. Also, I found out that emergency shutdown was't that good in a deck that doesn't have a lot of incentive to run HQ, so I removed it and added 2 parasites and a ninja. The ninja I added because I needed a cheaper sentry breaker. I added Ninja and not Mimic because ninja, hosted in the Dino, can kill an archer with 7$. I'm thinking of adding Garrote but the 3 influence is a problem. The parasites are a lot of fun to use with shapers. Even without parasites, I can leave them on an annoying piece of ice and even kill a couple outright, even in the middle of a run. Lastly I removed an R&D interface and added a third Scavenge. This is the only change I'm still not very sure about. I felt that I needed some more scavenges, both for redirecting Femme and Cybercyfers and to test run-scavenge Torch. I'll see how that goes.

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