The Gateway Drug v1.0

dodgepong 1796

CT's just a kid and she's already addicted to drugs...

My own take on Stimshop: Mopus + strong individual breakers and Box-E for the extra hand size to counteract brain damage, as well as extra memory for Femme and/or to have Mopus + Garrote + SMC + another breaker installed all at once.

This deck went 2-4 at the Wasteland Store Championships in Duluth, GA on Feb 8th, 2015. Two of those losses were to a Nisei kill deck that I played really recklessly against (once in Swiss, once in cut), and another against NEH FA where I could not draw a Personal Workshop for the life of me (over half the deck drawn and still nothing). Alas, it's still a fun deck to play. Throwing down Stimhacks with abandon is a lot of fun.

Mulligan for Mopus or Test Run (which you should use turn 1 for Mopus). After that, get a Personal Workshop, host stuff on it, install SMC, Stimhack for free money and install stuff fast.

Utopia Shard is an experimental include. Not sure if I like it yet or if I should get a third Test Run or not, or maybe Net Celebrity for anti-ELP/Housekeeping tech. Utopia Shard is nice for anti-FA in case they drop a Biotic before installing, or rez a SanSan before installing. Also good for attempting to snipe important operations out of their hand (Scorch, Midseasons) if you see them during an R&D dig. So we'll see if its utility is worth the slot. If you can get into HQ early with this in your hand, it's great to drop and have the whole game. Make sure you use it before you Levy, so you can do it again.

HQI over Legwork so I can save Same Old Thing for Levy if I need to. Also HQI works with Personal Workshop & Stimhack! :)

I also went with 3 RDIs so I can get them early to host on Personal Workshop. Works with Stimhack, too. I used to have an Indexing but figured I would just go with straight multi-access...I would rather access them all than see what I could have been accessing. I suppose 1x Maker's Eye isn't out of the question, but like I said, I want RDI early, so it needs to be a 3x.

I have a bad habit of dying to Sea/Scorch with this deck, since early econ comes from running with Stimhack, so be wary of that in a Weyland matchup. Get those Plascretes hosted!

Feedback Filter for Jinteki matchup, of course. Makes R&D digs safer if you have tons of cash.

Keep Femme in the back pocket for Tollbooth, Komainu, Excalibur, or other trap/untyped ICE.

Don't be afraid to drop multiple Personal Workshops if necessary, which is basically 1 recurring credit each turn for each one if things are hosted on them. Spreading out hosted stuff is good insurance vs. trashing via tag.

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