Suicide Squad v1.2

Ralphus1701 87

5 comments
16 Feb 2015 Pinkwarrior

I like the idea but i feel the id tax will be of little use without ICE. I maybe wrong but i am running it as a tax to make the kill easier and that's been working for me.

I think the low agenda density is the way to go with this ID though that's what i did also.

How have you been finding this deck running?

16 Feb 2015 Phoenix

Are you not anihilated by Keyhole?

17 Feb 2015 Ralphus1701

@Pinkwarrior I ran an version 1.1 that didn't have the Ambushes at our Store Championships here in Houston. It caused every opponent to pause before ever run. They used many of their clicks to run and trash the Dedicated Response Team, and the asset Economy. Even with this I still had easily 20-30 credits every game and in one game I had 47 credits. After each game, they all said, "I was waiting to see what was going to kill me. So I had to play super cautious." @Phoenix Yes, all the Keyhole games were losses. But that is why the agenda density is so low. As long as I have a Dedicated Response Team and Punitive Counterstrike, if they steal an agenda they have two choices. 1) They take a tag and get shot by Dedicated Response Team at the end of the run, or 2) They take the meat damage and get hit by Punitive Counterstrike or burn their clicks resetting their hands. Most Keyhole decks will spend all 4 clicks to race after agendas, and that is their folly. Government Takeover is in there to reduce the density and as part of a combo which I almost got off twice. I had it and Punitive Counterstrike in my opening hand along with a Hedge Fund. So I played Hedge, installed and advanced Government Takeover in hopes that I could get a Turn 2 kill.

17 Feb 2015 Phoenix

Ok so you say that all of your Keyhole were losses. In the current Anarch heavy meta, do you not think this is to big a risk? As it stands, in a perfect game where you manage to install all of your Jackson Howard, you have, what 11 turns against a turn 1 Keyhole? That is a tall order to score 3 5/3 agendas which takes at least 6 of those turns.

17 Feb 2015 Ralphus1701

@Phoenix Consider this. You see me in my opening draw do two of three things. 3 Operations of Money (Take your pick) or I drop 3 assets and say go or lastly I money, install, advance. What are you choices? You take a turn to build or you investigate what the hell is going on. The odds of drawing into an agenda in the opening draw is 15%, odds of drawing 2 are 3%. All of my games have gone 7-10 rounds before 1 agenda is found. Is that not enough time for me to set up my assets or to bluff him into running something he shouldn't? Hell I had a test game go to turn 22 before the first agenda was even seen. It's supposed to frustrate the runner.