Cloning Space V 2.0

grubbslinger 15

New version of deck with some extra thought put into it. Add in Shell Corporation for some extra money, keeping it safe with a June Bug that I can transfer counters off of with Trick of Light as necessary so its not completely useless. Mushin and Caprice for normal Jinteki shinaigins while also trying to keep the runner from being successful (in the case of Caprice). Space Camp is another card I can throw down that basically give me my ID ability even if they are successful. Switched out some of the star ice for Ice Wall because a supped up wall is hard to deal with. Thoughts, comments, obvious things I should have seen immediately always welcome!

2 comments
1 Mar 2015 ACGalaga

Played this build the other night. It worked pretty well. Got very lucky, though, I scored three agendas real quickly for the win before the runner could get their rig going. Nisei is really important to get scored because that "end the run" counter is pivotal. Would like to find another way to recur "trick of light" though. Those were great for scoring agendas out of hand using counters from the Star ICE. How'd this work out for you?

1 Mar 2015 grubbslinger

It worked ok, I've made some adjustments on the ICE but the issues I ran into were more on how to play Jen then on the deck itself. I agree with the trick of light. I mostly used Jackson to get milled stuff back when my opponent tried to get agendas from Archives but that was wildly ineffective. Switching up the Agenda load out might be good to get quicker score out of hand. Glad you tried it out and thanks for the feedback.