Stop... Hammer Time! (2.0)

Pinkwarrior 2342

Still more tweaking.

so 2.0 it's running rather well now i was finding some games where i wasn't finding the breakers and if i didn't find Kati early just been unable to do anything.

So i changed the econ around somewhat the Daily Casts although nice just weren't bring enough in when i were playing them meaning i had to use my SMC's for the cheaper solution rather than the permanent one this i feel was the main reason for lack of getting breakers. I also changed the Armitage Codebusting for Day Job quicker for only 1 less cred net and 1 more to play it seemed like a good idea now i am no longer running so many cutlery i can keep them in hand better id still not want 3 in the deck tho cos if theirs no opportunity to play them they just clog your hand.

Ditched the Wanton Destruction honestly i was finding little use for it without eater in my deck nice on occasion but with Hemorrhage it became so what redundant.

I wasn't finding much use for Feedback Filter thanks to I've Had Worse and ed's ability so i replaced it with Utopia Shard. Man is this good with Vigil corps tend to goto 4 cards in hand which means for only 2 clicks of Hemorrhage and this i can wipe their hand out and still have 2 clicks spare for running archive or i see a sea source i can trigger it to hopefully hit then kill similarly with fast advance i see a biotic bang no agenda. these are somewhat unlikely mind thanks to ed's ability dealing with tho's operations but still it can happen.

I wasn't finding much use for the Déjà Vu's mainly cos of lack of funding and breakers so i dropped one and with the space freed from Wanton Destruction as well i dropped a Self-modifying Code for one more of each breaker this has helped alot am finding my breakers now and can use the SMC's for my other programs if need be. The changer's certainly seem to have strengthened the decks consistency.

2 comments
19 Feb 2015 x3r0h0ur

Interesting changes, its looking more and more like classic Gabe, which I think is about right. I do feel like (despite cyberfeeder), a lot of your economy is very click intensive, or click intensive+high startup costs. I'm not sure if that'll translate into slow/not aggressive play, but I can see it being an anchor.

I think vigil is one of the best new consoles no one is running, a lot for the reasons you've suggested. Also hemorrhage is a solid add. Good deck.

19 Feb 2015 Pinkwarrior

@x3r0h0ur True the econ is click intensive or high start up but so far its been fine I've only had 4-5 games with this build tho so it's a little early to tell.