Argus eyes

grimgravyboat 299

A tad bit on the combo-y side, I hope this Argus build sees me through my upcoming Store Championship. I've had some success with it so far in testing, and have spent the majority of my time refining the build to make it more consistent. The trick is to leverage your ID ability through the NAPDs, which you aren't (necessarily) looking to score to make the runner spend the 6 creds/ 2 clicks to steal it. Meanwhile, you should be alternating from installing remotes or install ADV ADV traps/agendas. There is some luck involved in reading the best times to play for the flatline or go for the win, but with Snares, DRTs, and Project Junebug, flatlining can show up even if you're well on your way to an agenda victory. Previous versions saw 2x Housekeeping but I cut them for some bad pub removal (as chaining Hostiles can swing the game in the runner's favor) and one mroe piece of ICE. ICE is light, but that isn't a problem as you don't mind accesses too much and when you do see ICE, it usually requires the runner to dig for an answer. Hunter has been a formidable piece for me, as Parasite recursion hates taking the time to kill it. A 4 str sentry that can tag the runner: lovely. Most flatlines come from bluffing a Junebug with a Posted Bounty. Most runners are simply too scared to check every Inst+AA, and if you leave one alone long enough, they'll forget all about it. Or Queen's Gambit it ;)

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