Applied Restrictions (GNG Store Championship 2nd Place)

NyanPudge 294

Largely designed to be a heavy rush FA deck, cheap ETR ice used to force the runner to find his breakers while you score. You know the drill. What you didn’t notice perhaps, is the little asterisk.

Applied restrictions takes the form of Archer and Will-o-the-Wisp primarily. The runner will frequently be in so much of a hurry to get in and steal before you score that they won’t bother with their sentry breakers against sweet innocent little NBN, or if they do it will most often be Mimic to deal with Errand Boy. Archer lets you set their rig back multiple turns and open a scoring window, and with Breaking News as a 3x, you’re going to be able to afford to sacrifice one or two to the Danger Zone each game. Will-o’ is a crossover card from a core NBN deck I’ve been playing designed to control the runner’s boardstate, which has met with some success. It tends to particularly shine when you combine it with Targeted Marketing, as you’re able to force them to choose between giving you money with which to win the game or letting you win the game. Most often it gets installed in central servers, but occasionally will be used as a remote trap to open a scoring window.

Crisium Grid and Swordsman are MaxX/Eater/Keyhole/Siphon/Wonton/Etc hate, pure and simple. I’ve seen enough of that deck for 2 drops of pee to come out when I see it laid down across the table. Errand Boy is by far my favorite of the Pop-Up Windows as it taxes the most and will usually only cost you 1 credit to rez.

This is a deck I’ve been refining for more than a year, but despite that it was by far my less comfortable deck of the two going into the event. I very nearly went with a Blue Sun Supermodernism deck instead, but I stuck with this one due to familiarity and the urging of my deck-testing punching bag, Triffids.

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