We Never Sleep And Neither Should You

sniperbag 30

So where do I begin with this? This is seriously a creation of mine spawned by some horrific experiment gone wrong. There is not much to say about this really. What you see is what you get basically. We have the idea of either killing or advancing to victory. The idea behind this is to abuse the Argus ID to a point of hilarity.

  1. You ICE up centrals (especially R&D) with the best option: 3x Checkpoint and maybe some Ireress.

  2. You don't give a shit about Bad Pub.

  3. Smack in one Crisium on R&D to stop deep digging and Keyhole Eater shenanigans.

  4. You recklessly install Agendas and traps alike in dozens of remote servers. (Generating the pure maximum of every agenda, gaining a ton of money and bad pub)

  5. If you feel he has the upper hand, just install some mildly secure server with a board to reduce his points.

  6. When he face-checks poorly or recklessly runs into a trap, punish him with any combination of Sea-Source / Scorched or just pure Scorched depending on the situation.

  7. ????

  8. Profit!

No seriously, help me! This thing is pure horror. I need suggestions to tame this beast.

7 comments
6 Mar 2015 Father Tork

I have an Argus Security: Protection Guaranteed deck with 17 Agendas just like you. Playing multiple copies of The Board helps. you can use Self-destruct to protect it if you drop it early game. SanSan City Grid will allow you to only have 1 scoring server, which means less ICE are required, and you can single turn score all your Agendas. Considerign a fair number of your agendas are your Econ, it's convenient.

You need to stop the runner, so END THE RUN ICE are important. However too many Bad Publicity make it free for the runner. Hive, Data Raven, Wormhole, and Asteroid Belt are expensive to bypass even with bad publicity, and less costly to res then Archer, and Checkpoint. Finally Ireress serves no purpose, as it doesn't END THE RUN and is effectively free to bypass.

Removing Snare! and Psychic Field for Influence will also allow you to replace Diversified Portfolio with a different econ card.

6 Mar 2015 Shisen

Self-destruct really sounds like a good inclusion if you want to stick to The Board. Whether you play Snare! and Psychic Field or not depends on the way you play this deck. The way it is now it looks like the typical Jinteki Shellgame and if it's supposed to be played as such then I would stick to the Snares! and maybe the Psychic Fields.

6 Mar 2015 Saan

Self destruct + The Board is useless. In the early game, The Board does literally nothing, since bringing the runner down from 5 points to 0 points (or 2 points, or whatever) doesn't matter, since winning is binary, so Self-destructing The Board also doesn't really do anything other than keep the runner from winning off it (which the runner wasn't doing anyhow before The Board was rezzed). Late game, when the runner might have 7 points without it, The Board might extend the game slightly, but if you have to trash it with Self-destruct, the runner just wins, because now they have 7+ points.

So no, I really, really don't recommend this combo.

6 Mar 2015 sniperbag

What this deck was originally called is "Cambridge Weyland Fun". I should add this to the description but I play this deck like your regular PE deck. That's the fun part/twist. That's why ETR ICE is not an issue. (I still have some though). Ireress on the other hand placed in front of a checkpoint or something bigger effectively negates the Bad Pub, since the runner loses just as many credits.

8 Mar 2015 striatic

Suggestions:

Replace some combination of Veterans Program or Gila Hands/Chronos Project with x3 False Leads to catch runner with a tag off Snare! into Scorched Earth.

Replace The Board with another copy of Crisium Grid. The Board is useless if they can trash it to win, and if the Runner trashing it early gets them that much closer to game point without having to take a tag or damage. There's a very narrow window where it is effective and preventing Siphon or Vamp is more important to keep the Psychic Field/Snare! threat active. I think there is also strong argument for a 3rd Archer instead of The Board.

9 Mar 2015 sniperbag

Yeah, the board was a funny idea and in theory provides some hillarious moments (since playing almost only 1 pointers), but I practically never used it in my games. Not only because of the trash threat but mainly because I never felt it does anything useful other than annoying the runner a little. Another Archer and Crisium sound reasonable. I just wish there were more unadvanced traps released, so I could play this even more like PE.

12 Mar 2015 aenimator

Heyho whazzup brah????!?!??!? LOVIN THIS REAYYLYL AEWSUM AGRUS... seriously though, what about some False Lead's? Seems like a great score as the runner can either run 1st click taking the tag or run 2nd click taking the meat since every other scenario could (false) lead (pun intended) to the runner having to keep the tag. Also what about more of the tagging ICE such as Searchlight or even the vintage Data Raven which is still a pain in the ass. And while we're at it, since you're playing the un-advanced shell game anyway, you might as well find some place for DRS... perhaps....maybe....I mean if you don't mind......I'm outta here.