Ninja School 1.0

invictus_blue 139

Get Magnum Opus, Refractor and some stealth credits out reliably by the end of turn 2. Walk the careful balance of aggression and rig building until they have 2-ice deep servers they can rez, then juggle making creds, running once per turn, and drawing cards. Achieve R&D lock as soon as possible.

Ninja school: all the stealth and all the tutors.

2 comments
18 Mar 2015 elliotglendale

@invictus_blue I just finished playing stealth Kit in two store championships here in Utah (4th out of 35 and 2nd out of 25), and it's definitely a strong deck that can get out of the gate quickly like a Criminal but still put together a consistent rig. However, I would recommend swapping 1 Refractor for 1 Cyber-Cypher. Sometimes you want to hit R&D before you have the stealth credits necessary for Refractor, and using SMC to grab Cyber-Cypher when necessary will get the job done.

Personally, I would also go with 1 or 2 Maker's Eye instead of Code Siphon - digging 3 cards early or 5 cards later wins games.

Finally, the deck type requires drawing a LOT of cards, and I'm not sure that Replicator will help you as much as Professional Contacts. I would be curious to know how well it works for you. I found that I won all the games when I had a ProCon in my opening hand and lost a few when I didn't.

18 Mar 2015 invictus_blue

I'll try out the Cyber-Cypher variant, though it's rare I don't see any one of the nine stealth credit cards within the first few turns. SMC for Cloak is often not a bad play that early, as I've put in plenty of memory, so I can boost that when needed.

Part of the consistency of getting a strong mid-game Kit rig up by turn 2/3 is Code Siphon, so I'd be hesitant to drop it. I'd be more tempted to drop the Replicators first for Maker's Eye.

ProCon would certainly boost the draw, keeping it very Scrooge McDuck, but it would be a big tempo hit and I'm already trying to install Magnum Opus early. I'm not philosophically against having both installed, but 10cr of investment early game is a big speed bump, and even though ProCon is great it still can't get me the Sansan trashing credits in one turn that Magnum Opus can.

A swap for more draw in some way is a good call though. I may try:

-2 Replicator

-1 Astrolabe

+1 Maker's Eye

+2 Quality Time