Gabriel Santiago (Get Rich Quick Scheme)

elderbookwyrm 56

My take on a typical Gabe build. It is very common for me to assemble a full suit (with Faerie) for the measly cost of 3 creds 1st/2nd/3rd turn. Got 4th place in a league with this (first time playing at all was this league), which was one point from a tied 3rd and 2nd place. I think I had one loss with this during the entire league, and it was very close. Worst mistake I made was making too many changes to this and my corp deck right before the store tourney... where I promptly attempted to try and compete for last place. :) Partly due to my lack of experience against a lot of decks and partly from me fiddling with what worked too much to the point it didn't.

Nothing in here is new thinking, just trying to be efficient.

Hardware: Desperado is always great. I might put a 3rd Desperado in if I had a 3rd core. I favor the interfaces over the multi-access event cards because they are unaffected by the increasingly popular Crisium Grid. Plascrete is necessary in this day and age of meat damage mania post O&C.

Breaker Suite: I'm never satisfied with my fixed sentry breaker (but who is)... I've swapped Ninja and Garrote back and forth a few times... I rarely play either, but when I have Garrote was much better aside from the memory cost and having to have Desperado out previously to keep full suite. I chose ZU.13 over say Gordian blade, as it is one credit more to break the same things, but 3 credits cheaper on the get go. Aside from Tollbooth, which causes me to fetch Femme, none or horribly expensive, and you'll need to break more than 3 code gates to break even and then its not much worse after. Faerie is the most efficient sentry breaker... ever. I have never bothered with switchblade/stealth as the set up is horrendous and this deck wants going ASAP.

Other Program: Sneakdoor.... people seemed to have forgotten about this card recently... which makes it work all the better. Use it until it is no longer profitable... then ditch... the memory is usually too intensive.

Credit Economy: Account Siphon, Sure Gamble, Bank Job, Daily Casts, one off Kati, Desperado, and Gabes... this all goes quite a long way.

Card Economy: Earthrise... Click efficiency is great (Daily Casts also helps with this one).

Events: All standard Criminal fair except...

Surprise Card: Indexing.... has one me games by it self. Once when a turn 1 R&D was left open, and once when I just saved up Kati money... and ran twice for the game winning point on R&D with and Indexing and an Inside Job once I was on match point.

As said I am new to this game, so let me know what you think... comments/criticisms welcome. And like I've said... I know this is nothing new, just looking for ways to make it more efficient.

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