Industrial Genomics - Store Champion

pcasagrande 10

This deck went 3-1 in our local store championship. In the game it lost I was incredibly agenda flooded and the runner was able to capitalize. Several people have already described our regulars as a highly competitive meta. Several of us have placed in the top 8 for large Store Championships and had decklistss of the week.

How does this deck win? Well, it can generally score out or win via net damage. It depends on which you feel like doing at the time. The deck has some silly lines of play, as no matter where a card is it will probably end badly for the runner. If you run on a remote you will probably do one of two things: take net damage or find some thing you can't afford to trash. If you run on my HQ there is definitely at least one Snare that has been there the whole game since you couldn't afford to trash it early. The archives has a ton of face down cards. Too bad there are probably plenty of Shock!s to kill you after whatever ice that is.

Let me start out by saying the agendas are wrong, but I threw this together right before the tournament. They turned out not to matter too much, but Nisei's should probably be NAPD Contract or some thing else for flavor. The Labyrinthine Servers should be anything else. Hades Shard or Future Perfect probably.

The Root was meant to be essentially your entire economy when it is rezzed. It prduces tons of credits over the course of the game as it is stupidly expensive to trash. Unfortunately it doesn't pay for Snares and takes up the influence I would rather use for Ash, but it still preformed when it was out.

Power Shutdown is the MVP of the deck. It allows you to fill your archives with facedown cards, but it also is disruption. It is excellent.

Get a Snare in your hand. Once the run on it and have to pay to trash it they will almost always assume there is another one in there. Because usually there is, whether they can pay for the first one's trash cost or not.

Shocks are main form of archives deterrent, but the ice you draw should probably have some coverage there. Once they can't see what is in there it's not an enticing target with this deck. And besides, if they do run you just rez that Jackson.

Hostile Infrastructure was mostly Keyhole meta. I had one runner try to Keyhole me, and I can say having a Hokusai Grid and Hostile Infrastructure discouraged that plan quickly. EDIT: Cryoclasm pointed out that Hostile Infrastructure does nothing to Noise, unlike what I thought.

2 comments
31 Mar 2015 Cryoclasm

Noise: Hacker Extraordinaire ignores Hostile Infrastructure. His ability says "Corp trashes 1 card", not "Runner trashes".

31 Mar 2015 pcasagrande

Interesting, I never noticed that. I'm glad I didn't play a Noise player at the tournament then. Thank you for pointing that out!