Fight Night Corp Deck 2

matryx 15

Corp Deck 2 for my group's randomised Fight Night.

Not a huge amount to talk about here - generally trying to trick the runner into wasting their time running things like Shock! with a Hokusai Grid alongside to keep their temp to a minimum. Try to make sure they see an Ice Wall early on, and use your identity counters to advance Swarm for a nasty surprise.

Taurus is thrown in because I love that card and if you can get it to go off you can guarantee their console is history.

Ideal start is something like two of your ETR pieces of ice, some flavour of economy like a Sundew, and a Medical Breakthrough. Get that breakthrough out quickly and you really ramp up the pressure on the runner to make bad choices.

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