One man's trash (2nd place, 2nd place, 3rd place in SCs)

Heartthrob 2490

This is the version of Dumpster Gamble that I've been tweaking and testing and piloting through Store Championship season. Honestly, I failed Exile by tripping at the finish line like I do, placing 2nd in Boise, 2nd in Pocatello and 3rd in Pleasant Grove, Utah. I may be doomed to never get a 1st in a tourney, having placed 2nd in seven different tournaments now (3 of them SCs). I'm like Karl Malone and I got no rings -> see this awesome Footlocker ad "No Rings"

A full writeup of the Pocatello Store Championship here.

This style of Exile is powerful. It's agile, versatile and can make fat cash stacks in a way that other archetypes can't. The foundation is from pandapersona's winning decklist, which is genius. AKAnderson and I have tested and tweaked this thing to death and have not found a runner archetype we like more. AKAnderson was able to win the small Boise SC with his Exile, and I did my best attempting to pilot it to victory in 3 seperate SCs. Our changes to the deck are partly meta-based, party due to experience with consistencies. I feel the deck is becoming more versatile and really has only 1 tough matchup, which is against RP decks - but even RP is very beatable.

The key changes to the original Dumpster Gamble are:

-1 Test Run -1 Plascrete -1 Medium *** -1 Nerve Agent ** -1 Net Shield -1 Cloak -1 Sahasrara

+3 Sure Gamble +1 Imp *** +1 Utopia Shard * +1 Stimhack * +1 Same Old Thing

Fitting in Sure Gamble ended up being a major boon to this deck. It gives you the stacks of cash on top of your stacks of Cache so that Exile can afford 20 changes of outfits on the fly, making sure he never goes out of style. The actual gambles made pulling cloak and 1 sahas easy. The next pieces that we noticed weren't strong enough were the multi-access virus programs. There were times when that was a great play, but the reality is that this deck is full of one-shot breakers and short term solutions that you can recur when you really need. He can get anywhere he wants to go once, usually twice. More often than not there weren't windows where we could effectively use Medium/Nerve, so I pulled them in favor of Utopia and Imp, which can be just as disruptive in this build and can really hurt combo decks. Utopia + Imp are so strong against Scorch/Midseasons/Trick of Light/Biotic Labor, and Imp has been a monster in this deck ever since it was slotted.

I think Stimhack and Paricia are flex spots that can become Net Shield or whatever you need in your meta. My current version has Datasucker + Atman in those slots and I think it solves a lot of problems (including mythic ice, which this deck was vulnerable to before).

Same Old Thing is now a concrete slot, after seeing Levy get hit by random damage in early versions. As soon as I see SOT I install it just for future Levy. If you don't need it for Levy, you can never have enough Scavenge in this deck...so it can become that.

Dropping 1 plascrete hasn't hurt a bit, and I'm yet to lose by flatline with this deck. That's right, 0 flatlines. Once I figured out the Clone Chip -> Cache survival tactic, I've been able to stay above on cards and credits against even dedicated Scorch/DLR/Net Damage decks. If you suspect a scorch/neural is coming, just be ready to pop the chip and draw that life-saving card, which also nets you some credits in a moment of need if you're on the cusp of a SEA Source trace tag. It's a great fallback.

Easiest matchups: Glacier decks of all kinds, Blue Sun (thanks to D4vid and Sharpshooter), Jinteki PE (Thx to recurring Deus), and combo decks like Midseasons or Trick of Light because you can out money them and kill combo pieces with Imp.

Toughest matchup: RP attrition decks running Caprice+ASH+ELP+Excalibur, or any deck with cheeky Chronos Projects in it. Stimhack was brought in for this matchup to give you enough money to beat an ASH...it also pairs well with SMC and Clone Chip for any run.

NEH FA is a decent matchup actually, and that's the deck type I've run this against the most.

6 comments
5 Apr 2015 AkAnderson

This deck really is something else. Watching it, you're like "what the...". One of the best things about it is watching your opponents face go from disdain or straight confidence to worry then despair as the game goes on.

5 Apr 2015 Heartthrob

Right, when we first busted this thing out is was more out of curiosity than anything. That soon turned to "DANG, this thing's sweet!"

5 Apr 2015 Angedelo

I love this archetype. I won a SC with something very close to the original deck last weekend - also added in the 3 gambles. Kept the virus multi-access though, I like them for extra pressure. First turn self-mod for Scheherazade every time.

Hope you can pull down a win with Exile before too long man, keep on keeping on.

6 Apr 2015 Heartthrob

@Angedelo have you posted your winning list? I like to see the other winning Exile builds.

6 Apr 2015 Angedelo

As requested: netrunnerdb.com Nothing too interesting, I definitely like the look of your deck - I'm desperate to get Imp & SOT in but honestly, nerve agent & medium have won me games and i don't see how i can cut them!

I'm sticking with 2 plascretes as there's a lot of good blue sun play in my meta. I cut paricia & kept net shield, again a meta call. Glad I did as I faced Tennin, Genomics & PE (twice) & net shield + deus ex recursion turns that deck off as long as you stay careful.

It really shouldn't work but it does. Love it.

6 Apr 2015 Heartthrob

It's the most mind boggling thing that it actually works so well and so consistently. I can't stop playing it. A caveat on this deck is that you need to pilot it a lot to get used to it. You need to know what tools you need for every situation. This deck is the opposite of an auto-pilot deck.