Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Core Set |
Creation and Control |
Fear and Loathing |
Double Time |
The Spaces Between |
First Contact |
Up and Over |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Derived from |
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None. Self-made deck here. |
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Shape-shifter | 0 | 0 | 1 |
Include in your page (help) |
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Focus on programs and events that alter ice-types to the runner's benefit, and the ability to regain those cards from the heap.
6 comments |
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9 Apr 2015
sruman
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9 Apr 2015
kieranimo
Would you say that the stealth-type icebreakers are worth it? They all require additional programs or resources, and I was torn about whether to use them at all! |
9 Apr 2015
FourLeaf
I don't think stealth is viable unless you dedicate a lot of cards to use them. I'd recommend trying to find room for more stealth assistance. Nothing is worse than end game seeing an HB server 4 deep and knowing you need 1-2 more stealth credits that you can't produce :< |
9 Apr 2015
sruman
I would stealth breakers are definitely worth it as I've had success with them in Kate, Kit, and Andy. However as @four_leaf points out, you do have to dedicate support slots of extra support (but you can think of lockpicks, cloaks, etc. as econ cards of a drip-sort). Stealth Kit using refractor for early aggression has won several store championships I think. |
9 Apr 2015
kieranimo
Thanks for the input, everyone! I've made some adjustments, and have a new deck here: netrunnerdb.com I've ditched the stealth-based breakers and have gone all-in with the decoders. Among other things, I've added an Ice Carver and a couple of The Personal Touch to make things a little easier. |
Couple questions:
Also I would suggest:
Just as suggestion: - 2 paintbrush, -2 sac construct, -2 same old thing, -1 tinkering, -2 crypsis +3 professional contacts, +1 kati jones, +3 lockpicks, +2 silencers
Getting in 3rd sure gamble and 2nd Kati somewhere would help economy too.