Inspired by Cambridge PE, but with slightly more ice and a few more tricks. Mushin No Shin or Install-Advance-Advance, all the time! Some light ICE for your centrals. Try to score a Gila Hands Arcology ASAP for some econ help. House of Knives and Snare! can easily threaten a flatline with an unlucky runner, as well as False Lead and Ronin or Neural EMP. If they don't run on your traps, Trick of Light helps reuse those advancement counters to score agendas out of hand.