Aidy's Industrial Geonomics v2.1

badbones777 15

Latest build of the deck - currently doing well (13-1) in local group. Increased card count to 54 as there were one or two things I wanted to add and this deck usually goes long. Shi.Kyu is back in again, as it works well with the ID ability and when the Runner finally does break through into archives it adds a little bit of punishment along with Shock. (Actually, so far Archives has only been Accessed 3 times with this build, each in different games with the Shi.Kyu's slapping a -3 Agenda point tally on the runner - handy when they snag a Future Perfect!

Agenda's wise, Hades Fragment is horribly vulnerable - FP likes to get pitched into Archives to feed the ID and generally just sits there. Combined with taxing Ice over Archives and it's innate self protection, it's usually pretty safe. Clone Retirement is scorable out of hand and I'm not usually too inconvenienced if it does get stolen. Medical breakthrough again I can generally live with one or two being stolen. Hades is tricky - it's never been stolen yet, but there again I've only ever scored it onceand it was so late in the game I didn't get that much use out of it's benefit. Honestly the only reason it's in the deck is I was looking for a 3 pointer Agenda to maa low density off Agenda cards with an eye on comboing well wit the ID (it can be useful in the lat game if you are trying to ensure against getting decked, but as I say haven't really used it much). I cut interns an fast track for the simple reason I was just never using them - I was consistently finding that I was preferring to let cards come naturally rather than tutoring for them (and besides even when I do there's the wonderful bootcamp) and 99% of the time they were being pitched to feed the ID so I thought I'd switch 'em out - hasn't hurt the deck so far. ICE is mainly designed to be taxing with (ideally) multiple subs so that once through they hopefully won't have the credits to pay the Herrings cost (and if running Archives the FP psi game cost, and make it easier for me to force negative agenda points on the runner with Shi.Kyu). Crick is a recent addition, still a bit experimental. I added a second copy in place of Breaker Bay. I like Crick so far with this build, as it's pretty High strength over archives and the runner will usually pay to break the sub (and pump breaker strength depending on their suite). My Meta is virus heavy which can make for some hair raising moments as while having multiple subs, a lot of the ICE is pretty low strength and thus Parasite can be a real pain. As indeed can Imp. As such I am toying with the idea of dropping San-San to save influence and maybe drop Yagura - in their place I'd take a third Herrings and a second targeted marketing but I'll give it a few more games before deciding one way or the other.

Cyberdex Suite is a new introduction to the deck - has worked out okay so far - my meta is pretty virus heavy so baiting a Sundew with this is pretty nice and can open a window to get some work done on an agenda. Even if they have no virii they can get pitched to feed the ID. I am still not 100% convinced it'll be staying in, but I've enjoyed it so far in this deck.

Targeted Marketing is a pure experiment to eat up a floating influence point, and to counter the inevitable Imp's I seem to come up against - or indeed to add a bit of an incentive to not Parasite my poor little pups! Usual target is Imps though as they can be quite harmful to this ID. Finally it means the Deck doesn't have a blank space under the Operations category!

Breaker Bay was in this deck but a couple of mistakes I was making (thanks to @GammaCodeX and @StarryVeck for catching) it's been pulled as thee way it actually works doesn't really do much for this build (love that card though).

So far I havenn't had any issues having cut a lot of the economy cards I used to have in favour of more Ice - the Ice in this is pretty expensive but I've found that the ID and infrastructures make Sundews relatively safe apart from the obvious Imp-Sniping and the Deck tends to run with a strong credit pool - which is good as you need it to fund Shinobi traces on a critical run on the scoring server!

I am continually tweaking this but am currently enjoying this ID - I think it really suits a longer game play style (which is something I like) and it's just so different from all the other ID's - I urge you to give Genomics a go if you haven't yet - there are so many things you can do with it and I think there is more to come for this ID. Probably not the most competitive deck you'll play, but it is fun.

26 Apr 2015 GammaCodeX

"Nice cheap shinobi's and Tsurugis" I think you may be misplaying breaker bay? Ice are not cards IN a server, they are cards PROTECTING the server. The rules clearly distinguishes between the two. I misread it that way first time i read the spoiler too, but yea... it saves you a credit on the herrings and tha's all

26 Apr 2015 badbones777

Good catch mate - must have misread it - I did pretty much stick this in as soon as I opened the new pack 2 days ago! Still good for the San-San and Herrings, but in light of this I may swap it out for....something, I'm not sure what. I'll keep it in for now (try to give every card at least 10 games in a deck before switching it out and it's only had 2 so far).

I tend to be floating around 25 credits anyway, so if I keep this in to pop the other upgrades if needed on the scoring server, this should allow me to hoard the creds for Ice and Shinobi tracing.

Cheers for pointing that out mate!

26 Apr 2015 badbones777

thanks to @GammaCodeX for spotting and pointing out an error I made with Breaker Bay, edit made :)

27 Apr 2015 StarryVeck

I don't think you can use Breaker Bay to rez a SanSan either, seeing as they're both regions. Your best target for Breaker Bay will be Hostile Infrastructure it looks like.

27 Apr 2015 badbones777

Hmmm good point - another thing I missed in my haste to incorporate a cool new card :(

I think, then I will switch it out early ater all. I usually hate not giving a card a good run before deciding it doesn't fit a given deck/playstyle but in this case it is of limited use here as the Infrastructures only really cost 4 with boot camp and in any case I'm usually swimmming in money. I'm tempted to double down on something like a second shell corp or Melange, but for now I'll swap the Breaker Bay and I think I'll try a second Crick.

Cheers @StarryVeck for the catch - I really like Breaker Bay, but it's just not for this deck build at the present time.