Two Knives and a Brush: Tribe SC Edit

itemzero 14

Modifications from the source deck:

Swapped 2x Tinkering for 2x All-Nighter. All-nighter functions in the same use case as Tinkering if a Paintbrush is on the board, but can provide some extra utility in other cases. The downside is that Tinkering permitted early sniping runs before a Paintbrush was in play -- no longer an option. I made this choice because Tinkering ended up dead cards very frequently. All-nighter also lets you "store" clicks for the mentioned use case while you are building your rig.

I also removed 1x Sacrificial Construct and 1x Paintbrush to insert 2x R&D Interface. Sacrificial Construct was another dead card that only served as a contingency against face-checking destroyer sentries in early game, but in my experience it was never a devastating situation even in the rare cases that it happened. It seems worrisome to remove a copy of a critical card (Paintbrush), but the 3x SMC are there to help out.

Adding the 2x R&D Interface seems pretty high value. I've come to the opinion that it's important for just about every runner deck to have a way to access multiple cards per one, and this deck was lacking that before this change. I think it's also a good efficiency boost since we're likely to Replicate it which will both thin the deck and improve the R&D lock effect.

While the change improves card efficiency, it's a blow to economy. The 4 to put down those Interfaces is rather expensive. I'm looking at swapping Cyberfeeder for something else that might fill that gap.

Some possibilities for swaps: Net Celebrity, Expert Schedule Analyzer, CyberSolutions Mem Chip

v1.2: Swap Dinosaurus for Astrolabe.

Tourney....

This deck performed very poorly but I still don't think it's terrible. I like my Astrolabe swap. I dislike the swap from Tinkering to All-Nighters. 3x SMC is one too many, but I'm not sure what goes in its place...Expert Schedule would be good but I'm not sure how to get the influence for it. 3x Cloak might also be one too many.

1 comments
27 Apr 2015 itemzero

Oh, and the R&D Interface addition was huge. It did most of the work in all games.