"...We must rise to meet the new challenges. And we must have faith."
Play this deck if you want to:
This deck is built around 3 cards. They are, in order of importance, as follows:
This is ideally a mid to late game deck. This means that the Corp will likely have scored 2-3 agendas by the time you're ready to roll. The breaker choice reflects this. Don't feel daunted by the high install costs -- if you can't trick them out (see GAME PHASES below), then your economy is more than enough to hard install them.
This deck's economy is fueled entirely by:
These events can (and should) be bolstered by the following support cards:
You really want to see:
Draw, Draw, Draw
Here, you want to draw like a madman. Install any Public Sympathy, Prepaid VoicePAD you come across. Use your economy cards sparingly, only enough to keep your head above water. Game Day should only be used with common sense -- your current hand should be at least 3-4 cards less than your max hand size. Public Sympathy helps with this.
Hold onto exactly one Levy AR Lab Access.
Install Adjusted Chronotype as soon as you find it. After that, Starlight Crusade Funding. Once you have those two, you can start using Lucky Find, but only if necessary. Ditch Garrote and Torch if you find them.
Don't Play Solitaire
If you see an opening to R&D, take it. Since you're running with no programs for much of the game, don't be too afraid to run. Try to stall your opponent.
Money, Money, Money
Setting Up the Wombo Combo
Make It Rain
Your deck should be mostly depleted. Now you can start using your Power Naps. My ideal turn is Click 1: Lucky Find into Power Nap (using Comet). By the time your deck runs out the first time, this chain will be earning you 15+ credits for a single click.
Let's Play Some Netrunner
Your opponent may be freaking out now, and thinks the fact that you have no breakers on the board is a scoring window. It isn't. When you're ready, Click 1: Test Run (for Garrote) into Test Run (for Torch). Run. Use The Maker's Eye after nabbing whatever agenda the Corp was trying to score.
"But altruiste!" you say. "My opponent has been making money this whole game! What if he has an Ash?"
"Oh, sweet summer child," I reply. "You have upwards of 45+ credits, he can't out trace you."
"But... what if he has a Caprice?"
"You are capable of Scrooge McDuck levels of credits. Run as many times as you need to, bid 0 every time. He will run out of money."
Same Old Thing
Like anything with A:NR, the above guidelines shouldn't be taken as law. Don't be unwilling to change your game plan to adjust to your opponent. For example:
Against a classic net damage deck, you have to change your strategy most. You simply don't need that much money; you are usually able to get away without installing most of the economy support cards, and simply opting to use them as a damage buffer.
Glacier style ID's can be played much closer to the ideal case, but don't fall into the trap of letting Tennin get a billion advancement counters.
Weyland is actually quite easy to play against using this style of deck. With Public Sympathy and your mountains of credits, you don't typically have to fear a flatline.
HB is probably the perfect match for you. Most HB decks are slow; abuse the hell out of that. Since many HB ice don't harshly punish face checking (at least without programs installed), try to poke and prod as often as you can.
You want to treat FA NBN similarly to how you treat Jinteki:PE -- don't worry about getting "the perfect economy". However, if you suspect your opponent is running NEARPAD or one of its ilk, you will need money, and lots of it. Fortunately, it is nearly impossible for NBN to out-econ you for a Midseasons.
AHHH JESUS H CHRIST. If you think your opponent is running Chronos Project (typically Jinteki:PE), FOR THE LOVE OF GOD DON'T LET HIM SCORE ONE. Sorry, there's not much else to say about that agenda. It's a shitty agenda, and there's not much playing around it in a recursive-heavy deck.
I've gone back and forth between Diesel and Quality Time for a while. They both have their strengths. With Comet, I prefer to use Diesel -- it complements Prepaid VoicePAD much better with this console*. I would love to run both, but there simply isn't room.
You probably noticed that this rig has 1 spare MU. I still haven't decided on keeping one (or both) of the above utility cards for the last slot. Depending on your meta, you may want to slot one (or both) of these in.
For many iterations, this deck used Beach Party to increase handsize, relying on twinning it with Gene Conditioning Shoppe. You may prefer this, but I found it was simply too many moving pieces for my taste.
You may argue this deck already has many moving pieces; you're partially right, but most of them aren't strictly necessary. Installation of Prepaid VoicePAD or Comet can often be waived. Public Sympathy has an immediate payoff. However, Beach Party works fantastically with Game Day.
No. I haven't won 16 tournaments with this deck.
No. This deck isn't 598-0 on OCTGN.
No. This deck is not a tier-1 masterpiece of art.
Yes. This is the closest we may ever get to making Starlight Crusade Funding work.
Yes. This deck is hilariously fun.
Yes. This deck isn't completely terrible. On OCTGN, I'm at roughly 20-5 with it, or thereabouts, in this current iteration.
Yes. I've gotten sick of this writing style.
Yes. I never wanted to be one of those people to make a deck guide as long as Atlas Shrugged, but here we are.
Remember, folks. Big girls play with doubles.
5 May 2015 Leviathan
6 May 2015 SmartPencil
6 May 2015 zaknafean
6 May 2015 altruiste
9 May 2015 Dydra
9 May 2015 Trypios
9 May 2015 CaKnuckleguy
12 May 2015 konradh
28 May 2015 spiralshadow
4 Jun 2015 Feisty
22 Oct 2015 SibleyIrresistible
25 Jan 2016 formerteen
25 Jan 2016 Trypios
25 Jan 2016 formerteen
1 Sep 2016 T0m