Sage Spirit

cortexjackal 58

This deck was inspired by http://netrunnerdb.com/en/decklist/17174/sage-it-aint-so

I liked the idea thematically of Quetzal with sage so I went for it. The deck is built around Sage. People have tried the Ekomind + Overmind before but it was not too viable. With the release of Beach Party + Adjusted Chronotype, I'm hoping that Sage + Overmind can be even better. Ideally they will both be installed on Leprechaun meaning that if you have a full hand and some of the chips installed Overmind can come in with 9-10 counters and sage have 9-10 strength, and you're not even missing that extra click with AC. Hard at work is there for early/midgame econ or late game econ if you can spare the extra click loss. I'm not sure the pre-paid PADs are the best inclusion but with 16 events + data folding I think you can get a really sweet drip econ going. Inject is amazing here because it's basically a better diesel with the PADs If you happen to lose a key breaker just dig it out with Deja Vu or Retrieval run (and gain a credit for your efforts), installing breakers later is ideal which is why Quetzal's ability is very handy. With only 7 programs this rarely happens though. I've had worse + inject should do an okay job of filling you up to max handsize. (Duggars could be swapped out for one of them though) E3 Feeds Quetzal, Overmind, and Sage so it's an awesome inclusion. Feedback appreciated.

2 comments
17 May 2015 Phoenix

You would probably do better to drop the Leprechaun and replace with MemStrips giving you more money and saving influence. With that you could include Gene Conditioning Shoppe letting you have either 2 Beach Party or a Beach Party and Hard at Work going at once without losing a click?

18 May 2015 cortexjackal

MemStrips Is a genius inclusion. I was wondering if GCS worked that way. That's awesome!