Concrete Boots v1.2

Jonshez 2

So after a bunch of playtesting I'm getting to grips with this deck. I'm not a hardcore tournament player, so fun and interaction is what I'm about. The plan is to make the runner scared to run and so far it seems to work! Ideally Punitive Counterstrike in opening hand to deal with an early Government Takeover steal (won me a game turn 2 last night when the runner pulled GT in their first run). Then ICE up the centrals to create economy and to tax the runner, maybe with a tag thrown in. The remotes are run almost open, Ghost Branches and Agendas being advanced aiming for either a bunch of tags or a score. Economy remotes get a bit more protection, The Root, Dedicated Response Team all with taxing/tagging ICE. Aaannyway, it's winning games for me at a local level and it's a LOT of fun for me to play :)

Changes from v1 - Changed from three 2 point agendas (that I wasn't getting any benefit from) to 2 3 pointers which will give some credit benefit as well as making a Punitive hurt a lot more (especially if scored after The Cleaners). That has the extra benefit of reducing the targets for the runner even further to just 6 agenda cards. The removal of one agenda card has made a spot for an extra Data Raven.

Changes I'm considering making - Checkpoint and Searchlight might go in as replacements for the ETR ICE. Bad publicity may be less of a worry if I'm not really running ETR. Extra tags and meat damage would be nice.

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