Whizzard Retires - 2015

taegunv 78

This is the whizzard that carried me through the winter and spring league in Toledo, OH, USA. As an emergency physician I never have time to make any store champs despite being the league leader for several weeks at length and always top 3.

I've had alot of fun with this deck. Runs very often, and very slim. You need to know your opponent and most opening hands need to start with Paige Piper or Hostage. The deck will thin itself out and your draws become more useful.

Card Choices:

1) Whizzard - I guess most will ask why Wizzard? I guess the ID could easily be Edward Kim or even Reina, but Whizzard has 3 recurring credits for trashing assets! This is money you WOULD use. And with RP not going anywhere, and the rise of HB decks with multiple campaigns, this is only more the reason to have money for asset trashing. No need to install a scrubber. You can start trashing out the gate!

2) Human First - A connection that grants click-less credit. This is what gives the deck the power to overcome the typical ebb and flow of netrunner. Typically stealing an agenda will put the tempo back into the corp's hands, but this helps you rebound again and again. 1st turn Piper, 2nd turn Human First.

2) Hostage - helps find that first turn Piper, but with the number of connections in the deck, it is usually also not completely dead late game. Note: Don't necessarily drop your Kati count to 0 when you know there is a chance for Breaking News tags or something.

3) Desperado - This deck thrives on running. Run and trash and run some more.

4) Zu.L3 - until Chrome City hits the shelves and Net-Ready Eyes becomes available, this is your decoder. Cheap, efficient. Just don't expect to be breaking Lotus fields all day.

5) Clone Chip - Install a D4v1d or Parasite. Thats about it. Don't make mistakes and you wont need to clone a Corroder.

6) Deja Vu - sometimes you need moar parasite, sometimes you need another stimhack. I've even taken Kati Jones in long long games.

7) Utopia Shard/Wanton Destruction - these are the tools to help beat the flatline plans of the Weyland Corp.

I'm not sure what Chrome City will do. I may drop the Zu.L3's for two Netready Eyes and switch to Yog.0 but I think that's more money and cards I don't even need. This deck feels like a tempo deck. Forcing rezzes, and hitting agendas. Anything that bogs this down is gonna hurt. I'll have to experiment.

7 comments
28 May 2015 us0rman

how is your matchup against weyland ?

28 May 2015 taegunv

Know your opponent. Weyland match-ups were never easy. Blue sun/BABW were actually the 3nd and 4th most common ID's in my league.

You'll need to make the runs count. I had to remember to do what the deck does. Stick with the plan and thin the deck. Get Kati up to 12-15 and hit HQ. Most games vs Blue Sun they will have 60+ credits. Don't let that worry you. Get IVH in hand. Make a big run with Wanton. Land Utopia Shard. and Be ready to hit any remote with Stimhack. Run like the Anarch's were meant to haha!

28 May 2015 taegunv

There might be some useful tools to come for Anarch. Trope could replace Deja Vu here. Immolation script for one Hacktivist Meeting. In Chrome City, I could free up some influence if another console would substitute Desperado some other way. Having a Legwork would be great for the Weyland matchup. I'm curious to see how agenda composition changes once Turntable becomes available.

29 May 2015 cranked

Any thoughts on slotting Net-Ready Eyes? I feel as though it's going to boost Anarch in a big way, especially those playing Yog.0.

29 May 2015 taegunv

Indeed, Net-Ready Eyes may make runs on some pesky code gates easier. But I do feel the feel the ID may suffer from a lack of versatility that can be gleamed from the other ID's, namely Maxx, Val and Reina. This is why I feel I may have to retire Whizzard. In my local meta there was mostly NEH:FA, and RP of various types and a variety of HB:ETF glacier/FA.

Boiling it down this deck craves draw! You need to find your breakers as soon as possible. There is only so much face-checking you can do. Wyldside would be great, but that's three slots, and I'm not sure I want to run it without Adjusted Chronotype.

I used to run 2x Diesel, but needed the influence for Hostage because I was finding I needed Paige out FIRST to get rid of redundant draws of the unique connections. No point in Diesel if you draw Kati and Symmetrical Visage.

31 May 2015 Him

Hello,

Congratulations for this all-round deck list. I have a question related to Paige Piper, as I tend to over-abuse it sometimes:

With the rise of Snatch and Grab, are there cards you do not trash all copies of, in order to keep at least one in the stack?

My meta (Southern France) is Jinteki and Weyland Heavy, and I played a 5-click Valencia at the Regionals (with Rachel Beckman, Adjusted Chronotype, and other tricks), and Snatch and Grab was almost everywhere. I have had a very bad day., after I over trimmed my deck. Even 3 Déjà Vu were not enough.

31 May 2015 taegunv

I think I may have been fortunate to only see snatch and grab in a few of my NEH and Weyland: Blue Sun matchups. But regardless of this, I occasionally acquire tags when I run through Data Ravens or other ways.

Actually, before symmetrical visage I used to run John Masonori and I would accrue a tag here or there wherever I made a mistake. Symmetrical Visage is a safer card for sure, but I do miss john for even more click expansion.

However, @Him As a general rule I do NOT trash my breakers. This I learned while playing against RP that packed Ichi 1.0's. I also keep one Kati Jones in the deck. Most corporations will not bother to get rid of your symmetrical visage or human first. Or certainly even paige piper. Of the other programs, it would depend on how I am doing at the point of installing. Parasite may seem like a card you want to trash, but I saved my clone chip for emergencies! Parasites weren't always for destroying ICE, sometimes the only way your going to get into a central is through a Curtain wall and you will just have to pay for it. Putting a parasite on it will keep the strength low, or force the corp to waste a turn purging.