Big Bioroids, Big Problems

hi_impact 1732

A fun deck that actually operates quite well. I've tried a lot of things with Cybernetics Division, and this by far feels the most fluent.

Firstly, the GRNDL Refinery can be whatever flex card you like. Edge of World, Snare, even one Punitive have been seen.

This deck plays pretty simple. Toss Heimdalls and Wotans over the remote, and Howlers over the scariest run event you face. Not only are they great for stopping powerful run events, but they easily trigger Successful Demonstration.

Play fast, don't let the Runner get set up, and use the Brain Damage from your ICE to slow them to crawl, rather than kill. If you have Jackson out, fire the beta test to often fun results.

I have my own opinions about Mushin No Shin, and I think Mandatory Upgrades is far from an instant win, and without a threat like Ronin it's not very useful and can often be ignored.

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