Bioroid Hug Squad

dinosaurus 1

Playing the Bioroid Kill Squad deck posted by @WildM, I found playing all 5/3 agenda's made it blatantly obvious where the runner needed to focus his attention. IAA meant the runner could spend his next turn confidently cracking that server.

So, out went Snare! (even though a R&D Interface double-Snare! won me a game earlier), Scorched Earth, and Brain-Taping Warehouse (too much anti-synergy with Enhanced Login Protocol) and in went Ronin, Project Junebug, and Cerebral Overwriter. Now when I IAA, you dont know WHAT you're seeing. Commence the shell game!

5 comments
17 Jun 2015 CommissarFeesh

Just commenting to say: I love the name of this! How well does it play? Been looking for a decent ST deck for a long time, and of course I have to ask the obvious 'is it better in EtF'? (The shell-game aspect leads me to believe that sadly yes, it would be).

17 Jun 2015 DarkTsunder

I like what you are doing here. I agree with the Commissar, great name. With all of the advancable items, Have you thought about Reversed Accounts?

17 Jun 2015 dinosaurus

@CommissarFeesh It plays well, all credit to WildM for that as the original deck it's derived from is very strong. Would EtF play it better? Possibly, although I found the economy in this deck quite strong. As WildM indicates in his description of his own deck, playing Adonis Campaign / Eve Campaign behind Breaker Bay Grid, with Reclamation Order to recur as necessary, is incredibly good.

@DarkTsunder I hadnt considered any of the other advancables, to be honest. Reversed Accounts might be nice, I'm just not sure what I'd cut to find the Influence.

17 Jun 2015 FarCryFromHuman

I'd say run Reversed Accounts or Ronin, or the upcoming Contract Killer. Any mix of the three wouldn't be a bad idea either. You basically have a choice between Ambushes that the runner triggers and can be wasted if he doesn't, or Hostiles that can be trashed without effect but trigger under your control. I think you should have both, and that the balance between the types should be tweaked. Ambushes are great against power-run rigs, whereas Hostiles are better against multiple-run rigs, or runner strategies that don't mind you scoring an agenda or two.

You can play an interesting mind game with both types, where you can make the runner think you are making a clumsy Ambush play when really it's an exceedingly clever Hostile play. The first time the runner hits HQ and trashes an ambush, he's not going to run that IAA'd Ronin. What psychopath plays both?

17 Jun 2015 DarkTsunder

This guy, 'points at self' whenever I run full glacier.