Uncanny Valley 1.2

CrushU 193

Now with more 'Bite'!

Changes from last version:

  1. -1 Ronin, -1 Eliza's Toybox, +2 Snare!: Turns out I only need one Ronin. If they trash it, now I'm able to fake an Agenda as a Ronin for a while. My R&D is very weak, because it's full of Assets/Upgrades, so Snare! adds some bite to that. It also can just straight kill Runners with max hand size of 2.
  2. -1 Janus 1.0, +1 Viktor 1.0. Making my ICE a little cheaper...
  3. -3 Green Level Clearance +3 Hedge Fund MONEY > Cards.

Turns out you still need money, even with the Toybox...

Ryon Knight is consistently overperforming. Every time I think that I can't get then to run last click on his server, they do, and he works so well with Turing. Right now, Quicksand is eating a ton of Parasites, or the other way around... But he works as bait for that, so I'm at peace with it. Viktor 1.0 is invalidated by Yog, until I put out the Valley Grid and now it works whether they Yog and break it or not. And at 3 credits to possibly turn Ryon on, this is definitely the ICE I want.

As always, comments welcome!

8 comments
29 Jun 2015 dasher

Is 3 Adonis and Hedge Funds enough econ? My version of this ID has more econ, but I can never seem to get it out, so I am always poor. As a result I am finding it a tough deck to play.

29 Jun 2015 CrushU

@dasher Thanks for finding the most recent version to comment on. :) It's appreciated.

Yeah, the econ is weak. :( Eliza's Toybox likes to pretend that it's econ, but it turns out I need actual money for the Snare! and Ronin. I might try Melange Mining Corp. instead of Toybox to see if that might help. Pop-up Window is tempting, but it's anti-synergy with Valley Grid.

29 Jun 2015 dasher

No problem :-) I am trawling through the Humanity Upgraded decks to find an answer to the econ problem myself!

I do like the idea of Eliza for rezzing ICE. I am going to have a think about it.

My deck goes down a different path to yours, but the econ problems are still the same.

29 Jun 2015 CrushU

Yeah, I took a look at your variant. I like the Ronin and Valley Grid over the Punitive Counterstrike, because they're on My terms, and aren't reactionary to the runner getting closer to winning the game. Valley Grid can lock a server down entirely if all of the ICE end the run. Well, sortof. Since they can win the game before hitting the end of turn, a smart runner will glory run anything you advance in the Valley Grid remote.

Do you have an opinion on the Crisium Grid? I was considering taking them out for a second Valley Grid and another econ card of some variety.

29 Jun 2015 dasher

Fair point about the Punitives. A lot of runner decks are going econ heavy these days, and with the econ problems this deck already has, it makes it really hard to land - even with trace 5. I would normally put in an Ash 2X3ZB9CY for protection, but it has the same issue.

An Off the Crisium Grid combo is something that I am considering. Or maybe an Edge of World or two?

I generally manage to land one Cerebral Overwriter most games, so Ryon Knight might work, too - get the hand size to 0.

I still think I am going to try this as a 49-card deck with more econ and see what happens, but I will drop the Punitives regardless.

29 Jun 2015 Shulmey

I think the new Markus Batty might be really good in here for triggering some brain damage subroutines.

29 Jun 2015 CrushU

Interesting. Hadn't seen Marcus before, @Shulmey. I'm not sure I like the Psi game aspect of it (Though my psi game is usually pretty good from the Corp side.) If I were to play him, it'd be -1 Crisium -1 Snare! to fit him in and another econ card (GLC?).

@dasher Yeah, I've been surprised how often I can land Ryon, but Cerebral looks like a good idea. I'd also considered Edge of World, and would run that one in a Never Advance variant. I like the Valley Grid because it doesn't care how heavy on Econ the runner is, if he wants in, he gonna die.

If you try running it as a 49 deck, how about changing the Agenda composition to Never Advance? (3x Vitruvius, 3x ABT, 3x Self-Destruct, 3x NAPD? Ugh, that eats four of the five slots you gained... Maybe not.)

1 Jul 2015 dasher

@CrushU - I ended up adding 2x Gila Hands Arcology with a few other modifications, most notably no Punitive Counterstrike and 2x Edge of World - but it was a tough call against Valley Grid.

New deck is up... netrunnerdb.com

Let me know what you think.