The Great Comet of Cayambe with added Pancakes

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I've been working on this deck a while now and either I've got better at playing it or the changes I've made have all proved pretty good. I'm still absolutely loving Comet in this deck, as you can probably tell from my review. Had a fair bit of success, so adding it up here for further comment.

The main change has been swapping to Adjusted Chronotype and Wyldside. When I was playing the previous iteration, the deck was always singing when I managed to get Earthrise out, the downside there being it runs out after a few turns and it's another 4 to install the next one.

Obviously it's a two card combo, being useless with only one half and a bit of a detriment with the other half. Luckily you have plenty of draw here to fetch both pieces, and using Comet really helps to offset the lost click to Wyldside.

Easy Mark may seem like an odd use of influence (and I would be tempted to go back to 1 Hades Shard and 1 Utopia Shard in its place) but it's a lovely combo with Comet especially with prepaid and boosts you up from zero to play something like a Lucky find or Sure Gamble.

Obviously there are some holes in the deck; it currently has no way to deal with Turing, which would be horrible if stuck on RnD. I was previously running Parasite which helped, but I cut that for 2 Hacktivist as I want to have the Current protection (and Hacktivist is a brilliant card). You're relatively vulnerable to meat damage as you don't have a Plascrete Carapace or similar; your main defense is money (and you will have a LOT of money here) and I've Had Worse.

You can also get screwed up by ABT or EBC as they can rez ice on the centrals (especially archives) stopping you from scooping agendas with Blackmail. Your cutlery cards help, and I'd recommend saving them for those situations. Or you could cut an Easy Mark for a Hades!

Finally, and I haven't come up against this, the deck would suffer hard to a timely Chronos Project score. They can easily lock away your Levy or Blackmails and give you a much tougher game. Until you know your opponent isn't using it, try and keep at least one copy of key events handy!

EDIT: As has been pointed out to me, I should really find space to squeeze at least one Vamp in. Any suggestions as to what to cut?

2 comments
30 Jun 2015 sruman

I would cut 1 adjusted Chronotype as it is the lesser piece of the combo. You don't want to see it early without Wyldside and Wyldside will help you draw into it. Therefore, 2 is fine.

30 Jun 2015 unitled

That's a good point, Cutting one Chronotype and maybe one Inject would let me squeeze a couple of Vamps in? Thanks!