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TheseGlyphs 265

Based on Toomin's awesome and ridiculously horizontal NEARPAD deck, I've been having a blast playing this recently. One of my favourite corp plays in NR is spending all three clicks creating three new unprotected remotes - and when you're drawing a card and up to 6 for doing so with Turtlebacks, that's a lot of fun.

Toomin did a great job at laying out the basics of how this deck works so check out his decklist for piloting instructions. I have made quite a few tweaks to the original though which do impact the play style, I'll go into these below:

  • Ditched the Interns for a matched pair of License Acquisitions, losing an NAPD Contract to make room. Pulling a trashed City Surveillance out of the bin and rezzing it for free can be heart-breaking for the Runner.

  • Swapped Hedge Fund for Diversified Portfolio - when you're aiming to have 5-7 remotes by turn 3, I've found it delivers more cash every time. Late game these puppies can be earning +12 (!)

  • Added x2 Daily Business Show to control agenda flood and to help dig for crucial combo pieces (Dedicated Response Team, City Surveillance)

  • I've also controversially dropped a Snare in favour of x2 Turtlebacks. Losing the Snare was painful but #Turtlebacks is killer in NEH: if you only create one new server a turn it's basically another PAD; you'll often be creating more than one server a turn; and if you've got two of them rezzed creating a new server is basically a better Green Level Clearance.

  • Popped in a #Manhunt as anti-Hacktivist Meeting tech, plus it synergises nicely with the City Surveillance tag tax. I'm testing a Cerebral Static to deal with Whizzard (obviously a tough match up for this deck)

The ICE suite is rejigged to provide more tags and more taxing ETR. x3 Data Ravens are essential - stack two of these on R&D to create a real headache, or to be especially devious pair one with a Bandwidth. Tollbooth is crucial mid-game tax while Quicksand punishes repeated runs on R&D.

Do's and Don'ts: Do install as many remotes as you can from the get go: this deck works by having so many assets that the runner can't possibly trash them all. Smart players will check and trash as many of your remotes as they can from turn 1, especially with Whizzard, but hold your nerve and keep installing! If they're spending most of their turn trashing your remotes they can't be setting up much of a rig, meaning HQ and R&D are relatively safe. Even Whizzard will have to take a breather at some point when the majority of your assets are +4 to trash (not counting your Encryption Protocols!) - which is when you score out an Astro. The mantra of this deck: always be installing!

Don't waste ice on remotes. Don't rez your City Surveillances until they're too broke to avoid the tag. Do leave a TGTBT in Archives when you've got some Dedicated Response Teams on the board. Do draw aggressively for a Jackson early game: you aim to be installing so much you'll need that draw.

Finally, do let me know what you think!

1 comments
1 Jul 2015 TheseGlyphs

Next up for testing is -1x Eli 1.0, -1x Encryption Protocol, +1x Architect, as the synergy with Turtlenecks and the reinstall from Archives seems too strong to ignore.