Geist Heist

xjohncandyx 82

Untested but might as well throw this on the pile.

I opted to include Corroder and ZU.13 Key Master over Levy AR Lab Access to allow consistent server pressure. Going with ZU also meant that Dyson Mem Chip was unnecessary, allowing the cheaper Access to Globalsec to slot in.

Globalsec trickles down to economy: there are now 5 cards that get Underworld Contact running and a full rig only takes 2 MU so there is no risk of Data Folding shutting off. Career Fair is essentially an economy card and allows Data Folding or Earthrise Hotel installs on the cheap. I'm not convinced Geist's ability is enough draw so Earthrise gives me 12 cards.

Including Same Old Thing means The Maker's Eye is probably better than R&D Interface as you want to run tactically. SoT functions as extra copies of TME/Legwork/Account Siphon and triggers the ID ability. Pretty handy.

Obligatory cloud breaker suite and Clone Chips. Because of Corroder, I opted to go against the popular setup and short fracters instead of decoders. Shiv is your only remote killer.

Fall Guy seems stupidly good in here, one click for 2c and a draw. Utopia Shard is just plain good at one influence while feeding the ID. Drive By will probably win a game here and there.

Thoughts:

  • Replace Alias with Femme Fatale for a universal killer and one bypass.
  • The second Globalsec and Drive By could potentially be cut.
  • Go full central breakers with Medium support (requires MU).
  • Go full central breakers with R&D Interface support (requires MU).
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