Rush Supply Andy

RFX 1

The idea is to rush out your rig using The Supplier. With Andy, after Mulligan you have about 75% probability to get him in your starting hand.

The Supplier does two things in this deck: - It saves you some money in the first turns when money is still tight - It allows you to keep your all cards you draw in the first turns by simply installing them. Many times, you have some good events you don't want to discard, and some hardware that you cannot yet pay for all. With The Supplier, your first turn will simply consist of installing 4 cards.

Second turn, you can start facechecking (ideally with a Faerie installed).

Daily Casts, Dirty Laundry, Sure Gamble, Desperado, Security Testing and Symmetrical Visage should make sure you will never run out of money. (remark: 1 underworld contact is probably better than symmetrical visage, since you get that money for certain).

Earthrise Hotel will give you 18 cards for only 3 clicks. With The Supplier, you also have room to store hardware and resources, so you don't have to pay for them immediately and loose tempo.

With Sneakdoor Beta and R&D Interface the corp needs to keep all three central servers well defended, thinning the ice per server, and also slowing him down. I included Pheromones as a way to make the Sneakdoor Beta more dangerous.

Emergency Shutdown and Account Siphon further slow down the corp

I included a Levy AR Lab Access to recycle the events and Daily Casts in case the game lasts longer than expected, but that might be unnessary.

Enhanced Vision can be great for general reconnaissance, and for spotting a good timing to use your Legwork.

Zu, Corroder and Faerie are great as they are cheap and efficient, so you won't loose tempo. I choose Alias as sentry breaker initially because it can break through any central server (as opposed to Mimic). However, Garrote might be a better choice in the end as it is more efficient and can also be used on remote servers. There is enough memory available, so that might be an idea.

Still doubting whether Inside Job is necessary: icebreakers are usually set-up rather quickly, and after that Inside job is just a (bad?) economy card.

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