Death by a Thousand Cuts

EnderA 500

A weird combination of Kill, Tax, and Fast Advance.

Yes, that's right, there are 16 agendas in the deck. There are four 2-pointers, and twelve 1-pointers. This enables Philotic Entanglement and Jinteki: Personal Evolution for maximum effect. It also feeds good old Archer, the feared reset button. Having mostly 3-cost agendas (Fetal AI being the exception) means you can play no-advance with it, plus SanSan City Grid for fast advance.

What agendas does it bring? Ancestral Imager for net damage on jack-out (awesome!) Fetal AI for damage and to conserve a bit of deck space. Chronos Project for heap-hate (goodbye recursion). False Lead for shenanigans (e.g. make the runner lose the clicks they would use to draw so you can kill them.) Gila Hands Arcology for economy. House of Knives and Philotic Entanglement for the kill. Note that Philotic Entanglement basically does 1 extra damage with Jinteki: Personal Evolution's ability, so it's even possible to kill with it alone.

Komainu is especially deadly in this deck: combined with Ancestral Imager, House of Knives, Mamba, or pretty much any other net damage source afterward, and it's a potential kill. Hence the full 3 copies.

Most of the ice is fairly cheap, 7 of which are 2 or less, and only 2 that cost more than 5. That's good because the deck runs relatively economy-light, necessarily because of the high agenda count. Thankfully, 3 Gila Hands Arcology provide some agenda-economy, and Crick can recur some economy (or SanSan City Grid.) The critical numbers of credits for this deck are 4 if you have an agenda scored to threaten Archer, and 5 to threaten death by Komainu.

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