Five Point Exploding Reina

connorhalo 141

This was my take on Headlock Reina. The idea is to Siphon early and keep them broke. Crescentus anything they manage to rez, keep them broke and run, run run. Quest Completed or Singularity those pesky servers and get yourself an R&D lock.

Feel free to keep your tags*. They can't do anything with them. The only resource is same old thing and I can often install and use it the same turn if I need to, but just as often, I'll install it and leave it. With the corp broke, I'm happy if they spend their whole turn trying to get rid of it.

This deck went about 16-3 for me in our current league. It's only real downfall is not having a tutor. A bad draw/mulligan can give the corp early game time to do some damage. Generally though, if you get Eater and Account Siphon in the first few turns, the corp can't come back fast enough.

*The exception to this is tag storm decks. For the love of all that's holy, clear your tags when playing tag/NBN. A single Closed Accounts can really ruin your day.

2 comments
1 Aug 2015 Bigguyforyou518

I like how this deck feels very streamlined and focused - lots of ICE destruction, lots of economic aggression, straight up.

I've run similar Reina builds, and I think you may find that 3 Vamps is excessive (you really need a credit lead to make good use of it, so it's more situational than Account Siphon and can be a dead draw early). In addition to being vulnerable to tag-running, the Same Old Things may be excessive as well when you're already running 3x Déjà Vu (although admittedly you may need some of those for Parasites).

Speaking of tag-running, consider tossing in a single Plascrete Carapace. Without it, ending any turn with less than 5 cards in hand is a serious flatline risk against any corp running multiple Scorched Earths (yup, even through I've Had Worse).

I would maybe take out 2xVamp and add 2xWanton Destruction, which is obscenely strong for this build. With this much econ aggression, agendas will often build up in HQ while the corp is desperately trying to wrestle a scoring window out. These are your influence-free Legworks that brutally punish them for doing so.

With Eater as your only breaker and Parasite as your only ICE removal, there's a long list of cards that might give you trouble (Lotus Field, Architect, Swordsman, Turing, Wraparound). Of course ideally you won't allow the corp to rez them in the first place, but it's nice to have a back-up plan as well.

  • Clone Chip's would allow you to Parasite ICE mid-run with the help of your Datasucker tokens.
  • Mimic gets you through Architect, and is a decent early facechecker if you don't happen to get your Eater in your starting hands.
  • A Corroder will save you 5 credits againt Wraparound, and will work with Mimic to allow you actually get in and access things in the late game when they've inevitably rezzed at least one decent piece of ICE.

Hacktivist Meeting provides incredible early game pressure, but can be easily trashed by another current or an agenda being scored (cough Hostile Takeover). For both of those reasons, it might be nice to run 3 of them for redundancy and to give you a better chance of getting them on the board early when they hurt the most.

With 27 events, a suite of Prepaid VoicePADs could be really sexy.

23 Aug 2015 connorhalo

Thanks for all of your feedback, I really appreciate it!

The only follow up I'd add is that the Vamps worked really well once I had a solid economic lead with the Account Siphons. Keeping the Corp continually at zero credits was just brutal.