THE DYNAMIC DAMAGE DUO v1 (Ronin + Contract Killer)

Neural_Claymore 2

The first deck I've messed around with, and the first deck I'm reasonably happy with.

Combining the menacing presences of Contract Killer and Ronin that are protected by IG's ever-increasing trash tax and an army of assets. No tags needed! Flatlines also possible with Hostile Infrastructure, Shock!, Snare!, and Hokusai Grid. Scoring out is cool too, I suppose.

Possible alterations would be to include Server Diagnostics, Kitsune, and/or Yagura.

Any feedback would be great!

2 comments
3 Aug 2015 Greasythumb

I like the look of this, I'd be interested to know how it plays. I have many questions. Is it not worth running a Himitsu-Bako or something just to force out a fracter? How often does Power Shutdown do more than just pitch cards? Could you fit in a Cerebral Overwriter to enable the kill? How does it fare against a runner who knows its game?

3 Aug 2015 Erroneous Bosch

I see practically no economy in this deck. How do you intend to rez your (mostly) rather costly ICE suite? How do you intend to advance your ambushes? How do you intend to trigger a Snare should the runner access it? How do you intend to repeatedly pay for psi games with Caprice, when the runner inevitably runs your servers multiple times in one turn? How do you intend to pay enough to force the runner to take Shi Kyu as a -1 agenda? I could go on, but I won't. You have included so much expensive stuff in this deck, and I don't see a way for you to make use of even 1/10 of it. You need to seriously re-evaluate your economy for this to stand a chance against any experienced runner.