Remote Frustration

vevicus 20

Reworked the deck. db0's Untrashable really fits the archetype well and it's hard to find excuses to deviate away from an already solid formula.

Updates and Comparisons to Untrashable:

I still don't like Snare! It just feels way too random to feel effective and is completely countered by Keyhole. I started playing this deck precisely to get away from the random luck and bluffing.

The single Ronin might seem contradictory to my previous statement. I like how this feels like a trap, but it actually goes somewhere. It forces the runner to act and is buffed by encryption protocols. If they let it go you can fire it off for a cool 3 net damage, which is more cost efficient net damage than say a neural EMP.

I like the Himitsus for early blockage, either on remotes or centrals until I can find that good piece of taxing ice.

Since a lot of the ice doesn't actually have ETR, Sensei works to patch up a lot of those leaks. I've dropped a Tsurugi (and remaining two will probably also go when Pup is eventually released).

Potential Changes:

Ash may change back to corporate troubleshooter. Good for sticking certain pieces of ice at crucial moments and also less influence. A single chimera might be all it takes to protect a server.

2 comments
22 Feb 2014 Heartthrob

Unorthodox Predictions...I like that choice. Could chain into a nice two turns of scoring. Also, how great is a Melange that costs 3 or 4 to trash? HA!

Do you feel like you have a strong enough ice for late game other than Wall of Thorns? My RP deck always needs that one tollbooth or Wall + other ice in order to secure that last score.

22 Feb 2014 vevicus

Yeah between Nisei's and Unorthodox even my agendas are meant to cause frustration for the runner. It's also low enough value that I can just leave it in a remote unrezzed for a little while - bad players won't run it thinking it's an encryption protocol and I can sometimes bluff it by interns-ing one of my assets.

Late game ice is a bit of an issue. I feel like the point of this deck is that your incredibly annoying ice is going to tax them enough such that they won't be able to hit late game very soon and your drip econ should give you enough power to defend agendas with an Ash, chained together with some Niseis and Unorthodox.

I did mention I'm considering corporate troubleshooters in. They function similarly to Ash in that they can prevent. They're cheaper inf, but not reuseable and can be more costly to operate.