first try laramy

hexsyn 161

First shot at Laramy Fisk.
-Multiple copies of all icebreakers except fem, PLUS two special order, all with the intent of keeping up the aggression as much as possible early game. -Fisk investment seminar, eden shard, and woman in the red dress to feed into Laramy's corp-draw-acceleration theme. -Desperado security testing economy with armitage to supplement. -HQ-threats with the gang sign and HQ interface combo, plus a utopia shard to pop when HQ seems like it might be full of agendas. -Remote pressure with gabe-like knight+inside job, plus faust. -Pheromones, datasucker, and sneakdoor to increase utilization of central server runs.

When combined with the forced-card-draw mechanics, this deck's aggression intends to make the corp hang on for dear life rather than working on their own plans. Not only is there no good place to stash agendas, but the HQI+gang sign combo ensures that even scoring an agenda could be dangerous. I'm considering trialing the addition of unscheduled maintenance so that the corp can't even dump the ice they draw onto the board.

Lack of plascrete could be a real problem, as the corp would be drawing into their combo cards faster than usual, and I would be running very aggressively. Lack of film critic may be an issue in some matchups. Unsure if this deck's economy will be too light... requires testing.

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