Bizarre Shutdown

LSK 4662

This deck came out of a simple question: "What's the derpiest thing you can do with the Accelerated Diagnostics / Power Shutdown combo?"

Our answer? Plink the runner to death with Neural EMPs.

Before we get into the "how", a few words of warning. This deck is not very good. It can't beat Noise, it can't really do anything about I've Had Worse except try to do more damage, and it doesn't stand a chance against Bookmark. You will lose games because of mispiloting; you will lose games because the runner trashed an important J-How.

To make up for all that, this is amazing when it works.

You probably already know how the Diagnostics / Shutdown combo operates, so we'll skip to the potential Diagnostics packages. These each assume you start with a Jackson out on the field, and Diagnostics / Shutdown in your hand.

3 damage (8 credits, 2 clicks): Neural EMP, Neural EMP, Neural EMP. Easy!

4 damage (12 credits, 3 clicks): Neural EMP, Reclamation Order (on Diagnostics), Interns (on Jackson). Neural EMP, Neural EMP, Neural EMP.

5 damage (14 credits, 3 clicks): Subliminal Messaging, Reclamation Order (on Diagnostics), Interns (on a Jackson). Neural EMP, Neural EMP, Interns (on a Jackson), Neural EMP, Neural EMP, Neural EMP.

5 damage, without Jackson installed already (23 credits, 3 clicks): Install Jackson. Subliminal Messaging, Reclamation Order (on Diagnostics), Interns (on a Jackson) Biotic Labor, Neural EMP, Interns (on a Jackson) Biotic Labor, Neural EMP, Reclamation Order (on Neural EMP) Play the three Neural EMPs from your hand.

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