For 'Corporations Rule' (Limited card pool deck)

Mechanoise 1595

This is a deck designed for 'Corporations Rule' with his/her limited card pool.

So the concept of Whizzard: Master Gamer is to trash, and we're building this theme with the Cutlery Set and Eater to destroy ICE the tasty way.

Account Siphon will be great here as Eater will get you through to HQ, and with no resources you can float the tags comfortably if you're confident they aren't running kill measures - otherwise, either shake those tags or get your Plascrete Carapace installed pronto!

Forged Activation Orders is here to get the corp rezzing ICE so you can trash it, or, if they can't afford it, trash it for you! After a few Account Siphons they may not have enough money to rez it.

Viruses are at your disposal to make servers cheaper to get through, or to trash operations you don't like the look of with Imp, (supported by Grimoire with added virus counters and MU.

Archives Interface is a very interesting one, and not played often, but I've loved this card in trash-eccentric runner decks as corps have many methods to get their toys out of the bin, but in this case, their toys are gone forever. If you see a San San City Grid and want it trashed, trash it, then run Archives to remove it from the game so as they can't use Interns or Jackson Howard to pull it back.

You have a standard breaker suite, and a Stimhack for a surprise run when they think you don't have credits left. There is plenty interchangeable here, but I should imagine it's not going to be pleasant for the corp. :) Let me know how you get on with this.

2 comments
18 Sep 2015 Mechanoise

To add - If you find late game economy is too little, swap out the cards that aren't working for you with Armitage Codebusting. Until you get Kati Jones you're a little stuck for constant, stable economy.

18 Sep 2015 Corporations Rule

Cool. Thanks. I'm wondering how to play a deck with so little card draw or tutoring. I find myself putting Special Order (and often Djinn even thought I know it's cumbersome) in just about every deck so I can reliably get to the things I need in the moment. Any tips for playing a deck like this one?

For example, do I click to draw a lot early? When I just don't have to breaker I need do I just draw until I do? A lot of decks have one of each breaker they want to use, but usually I feel like they have some way of getting to them without just clicking to draw a ton of cards...?