Age of Kit

daytodave 1218

Corps are getting faster; facechecks are getting scarier; I believe we are entering the Age of Kit.

First, we have to cut 5 influence from our standard shaper package. That means Battering Ram over Corroder and Nerve Agent + Utopia Shard over 3x Legwork.

To support those choices we have to run big memory; that sets us up perfectly for Kit's amazing new tool, Multithreader. This card is so good in Kit I can't even explain it. You collect the 2 nearly every turn between Study Guide and SMC.

Another secretly Kit card, I feel, is GS Shrike M2. This is the low-influence, all-purpose sentry solution she has been waiting for. It's lack of efficiency is not nearly as much of an issue for Kit, because you'll often be breaking sentries with Study Guide, and it picks up the Multithreader love where SG leaves off in the midgame, or anytime you don't think you'll get value out of a 14 strength decoder.

Bookmark is amazing Scorched protection. Try it out. It also gets you some value out of your redundant cards (the extra Katis, Procos, and Cyphers.

Cyber-Cypher! This is Kit's turn 1 Inside Job. This is what gives Kit her edge over Kate and Hayley. It stops Astros, Melanges, Eliza's Toybox, and a host of other nasty things corps like to rush out. It also lets you hammer R&D while you're setting up, and it's not vulnerable to program trashing because who cares? It's two credits.

I'd say this deck has 3-6 flex slots: The third Kati, the Moddeds, and at least 1 Daily Casts. Once Multithreader and Study Guide get going, you don't even mind clicking for credits to run, if you get wrecked by The All-Seeing I. If your meta is Team Sponsorship and DBS heavy, you even have the memory to support Paricia.

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