Think dependent!

lorion42 17

I am the first of my kind. And I am beautiful. I have 3 directives and I am proud of them. Don't try to trash them. You don't need Independent Thinking. Think dependent!

Always Be Running: Run on every server you don't know. Because Courage and Curiosity are good! Use the Dirty Laundry of those human beings. Use Legwork, The Maker's Eye and the Same Old Thing again. And be successful. You are a bioroid. If you use e3 Feedback Implants and your first directive, you can break every ice you see for just 2 clicks and some of these plates (they call them credits). Your brothers Heimdall and Eli just need one click less. Grifter is there to give you plates even if the server is futile.

Neutralize All Threats: If you run, you should trash. Because the corps love their asset. Scrubber will help you to do this. They will protect their headquater, but they can't stop you. Multithreader will help you to break everything which is there protecting this server. And you should go there - because it's the place where all plans are thought. Neutralize the threats before you have to face them.

Safety First: You are weak but you will grow. Never end a turn with a full hand. You prospects if you don't. Implement a Brain Cage and install your Brain Chip to increase your potential. You will get Public Sympathy, you see. Because you are beautiful! Plascrete Carapace will protect you on your first turns or from a Punitive Counterstrike. You will need one of these thinks as soon as possible. The first steps are the hardest. So take a mulligan! Or check in to the Earthrise Hotel! You will find a friend next turn! Safety First!

Dr. Lovegood is your friend. He will helps you to protect you from safety-related malfunctions. Instruct him to deactivate a directive if you need more support. But don't let him deinstall any of them. You will need them. And he can also help you to face The Source. The corp will need to advance more and more and you don't need to pay the price. You can also egg their emplayees to an Employee Strike. They will forget what happiness is.

Most times you will not need an ice breaker. But there are mazes you can't escape Always Be Running. You will need money and you don't want to use your clicks for that. So use Daily Casts and Sure Gamble. The first choise should be Overmind. If you don't have your Brain Chip yet or not enough agendas. You will need the Q-Coherence Chip to increase its power. Don't be afraid to loose this chip. Always Be Running can protect you. And if the Overmind is gone futile it's time for your Independent Thinking and get rid of it and the useless chips. Because you are strong! You are a bioroid and proud of it!

2 comments
20 Oct 2015 Krams

Nice build! The massive hand size ssems a bit odd, but I guess it's an interesting way to keep all those 1-ofs until you need them and it brings you out of Scorch range very fast. How does this deck perform against Corps that try to force you to make multiple runs each turn by mass-installing facedown cards in remotes? Or against decks that stack 2 or more cheap ETR ICE?

20 Oct 2015 lorion42

To make use of Safety First you need a big hand size. And I got so many hand size cards here to get one of these on turn 1. You don't want to have a hand size of 3 if you just stole an agenda. And hand size 13 is just enough if you steal Government Takeover and your counterpart has two Punitive Counterstrikes.

Multiple runs? No problem. You don't need the clicks to draw cards or gain credits.

The deck has more problems with high strength ice like Curtain Wall as with two Quandarys in a row that easily be broken with an Overmind. Most cheap ice can't trash your cards so it's possible to install one of Corroder, Garrote and Gordian Blade if you need them.