Welcome to the yard. Magdalene’s doing time with a crew of smart-mouthed rebels, ticking clocks, and click-fueled chaos. This isn’t your average runner deck—this is Litchfield Penitentiary meets Netspace, and Magdalene’s running the joint with nothing but a console, a plan, and an attitude.
Forget recursion—this gang makes every click count. With Alarm Clock, Madani, and a crew full of specialists, Magdalene squeezes more action out of a turn than the Corp knew was possible. Who needs memory when you’ve got moves?
Need cash? Creative Commission, VRcation, and Fermenter are always hustling. Need to start trouble? Try Cupellation on a remote and watch the guards panic. Need a distraction? Eru Ayase-Pessoa can break open the trash like it’s Shawshank. Need a way out? Azimat, Devadatta Drone, and Pichação will tunnel through R&D like there’s a spoon in your lunch tray. Throw in Conduit, and suddenly the Corp’s stack turns into your escape tunnel.
Breakers? We got a set—efficient, silent, deadly. Style? “Pretty” Mary da Silva doesn’t run. She struts. Drama? Every card’s a plot twist. Every run, a prison break.
This deck isn’t about looping. It’s about surviving. Outsmarting. Owning your time. Welcome to Magdalene’s block. The Corp’s got the keys, but you’ve got the whole schedule figured out.
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