Full House

Pikeman 288

So my other attempts at Geist have fallen flat, but after a ton of tuning I've finally gotten something that's fun to play. Is it great? No, it loses more often than not, but when you stomp people used to beating Geist by simply glaciering up, it's priceless.

There are 17 breakers in this deck for a reason. Yes, seventeen. You can have 16 of them out simultaneously, as long as you have at least 2. If they glacier up, just sit back and unload your breakers onto the table. If they rush, try and keep pace, but I've found that's this deck's weakness, particularly with stacked Wraparounds on scoring remotes.

There is at least one heavy meta card in here, Hunting Grounds, and one I'll probably be using frequently in all runner factions now that D&D is out. Even though you're playing Geist, ignore its ability. This is just to counter Tollbooth / Data Raven which are seen in everything outside of Jinteki, not to mention almost invariably in NBN, particularly with the advent of Quantum Predictive Model. Corp plays QPM behind DR and thinks it's safe? Laugh as you walk in and steal it. If you haven't drawn HG yet, you can always burn a Forger to at least get by DR without being tagged, as long as you have enough or to spare.

Other things that can really trip up this deck is an early Housekeeping, as this has no currents. I'm wondering if it's worth adding some, particularly with the Media Blitz / Mandatory Upgrades combo fresh out of the oven. I'd probably go with Traffic Jam, but I'm open to suggestions.

And here is a very weird example game vs Spark Agency.

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