NBN 1.3: Fast & Loose

Zepheus 2

My first foray into Corp deck creation. It's a beginner deck made from a limited card pool that I was using to teach the game to my girlfriend and gaming partner.

1 comments
11 Nov 2015 Corence

General thoughts:

Trick of Light isn't doing much for you here. The only non-agendas you have that can be advanced are Ice Wall and Ghost Branch, and the only agenda you have that can be fast advanced (scored the same turn you install it using Trick of Light) is AstroScript. This requires you getting a pretty specific combination of cards in HQ to be useful. Biotic Labor can be used to do the same trick for a little bit more influence without requiring any secondary advancement, or you could use the extra influence for a second Scorched Earth.

You have (almost) no way to reliably land a tag. Ghost Branch is iffy. Relying on ice for tags gives control of tagging to the runner -- it's predictable so they'll never be tagged unless they want to be. Your other options are Restructured Datapool, but scoring a 5/3 is pretty hard, or Breaking News, but it's only a 1x. I'd say add in a SEA Source or two so you have a way of tagging on your own turn.

I think dropping Matrix Analyzer and picking up a second Tollbooth could be nice. Tollbooth is one of the best code gates in all of Netrunner, and you need a solid scoring server so I don't think you'll be sad to see it. You might want to go up to 3x Sweeps Week since there's a fair amount of things to be spending credits on.

You can probably cut 2x Freelancer. Freelancer saves you some money when trashing, but this deck has better things to do when you can land a tag.