Use Mushin No Shin and Tennin's ID power to charge up Plan B's, holding Agendas in-hand (coupled with Shock!s and Snare!s, HQ and RnD should be very difficult to steal Agendas from). All Agendas in the deck require more than just access to steal. Interns and JHow recurs the Plan B's.
ToL as a backup if the Runner doesn't take the bait, with ArchMem and JHow to recur them if needed.
Given the only econ is GRNDL Refineries and Pop-Ups, I'm pretty sure this deck will crash and burn spectacularly :-)
4 Mar 2014 vevicus
10 Mar 2014 Icedman