Million dollar hayley

pleaix 64

A fairly simple big rig shaper deck but thanks to aesop & Cache/Harbinger it has a lot of click compression making the set-up time as low as possible.

Gameplan is to control remotes while building up your rig and then dig for points with free runs thanks for recurring credits & R&D run events. All this while selling stuff to aesop to keep the credits flowing.

Breaker suite:

Corroder: I've found the clone chips are better used for recurring Cache/Harbinger than bringing back Lady, so corroder it is.

GS Shrike M2: The big new edition to the deck from D&D, previously suffered from the usual problem with big sentries, but no longer, as shrike takes care of most for 4 or 6 credits.

Study guide: Really good with the up to 6 recurring credits which can all be used to boost it up if you don't spend them during your turn, quickly growing to breaking most code gates for 1-2 credits.

The money plan:

Why aesop economy?: Because Harbinger finally gave me enough targets for using Aesop every single turn. The ability to make 3 credits every single turn is very hard to keep up with, and along the burst of cache, sure gamble and Tech writer, the drip of daily casts, and recurring credits money is never a problem, usually building up automatically while getting your rig online.

Technical writer turns out to be a beastly card, often stacking above 10 credits in a span of 4-5 turns giving the freedom to go low installing the rig, while still maintaining pressure on the scoring remote.

The "free" slots:

Plascrete & Film Critic are the obvious tech slots and can be changed to whatever needs to be countered in your local meta, clot to a lesser extend, as it it just so damn useful (also installs for free with 2 cyberfeeders as another thing to sell to aesop) I usually go between Film Critic and 3.rd Earthrise hotel depending on what i expect to face.

A few tips before i go:

This deck is about control, never let the corp get an opening once you're set up, and remember to spend those recurring credits forcing the corp to rez ice while you're breaking for free.

Clone chip is usually more copies of cache/harbinger, only recurring breakers if some of them happen to get trashed, keep in mind that you can clone chip cache in during a run to get a couple more credits.

So go on ahead, get your running on and steal those agendas! :)

4 comments
17 Nov 2015 pleaix

Also: how do i tag the cards (like this Hayley Kaplan: Universal Scholar) while writing a description?

17 Nov 2015 FarCryFromHuman

@pleaix: You can generate card links using the '#' symbol; you'll see a pop-up that narrows down card names as you type. You can do the same for thread participants with '@' and symbols (like , or ) with '$'.

18 Nov 2015 sruman

Nice deck. Thanks for posting. Cyberfeeder is an interesting include, how do you feel it would fare against using the influence for the following instead. Scheherazade and Stimhack . Scheherazade synergizes with Aesop's strategy and is free to install (and fetchable with SMC if you really want, it can gain 8+ if out first turn). Stimhack is a nice credit burst and synergizes well with SMC, clone chip, and Hayley's ability during a run. Last question would be why maker's eyes over RDI ? Would seem RDI + technical writer + hayley ability would be the better choice.

19 Nov 2015 pleaix

The Cyberfeeders are definitely a thing i keep comming back to, but they are better than Scheherazade late game, while not taking away too much tempo early, Stimhack have certainly been going in and out of the list according to meta changes, depending on how fast the deck needs to be, i go from 2 cyberfeeders to 2 stimhack :)