murder on the wota floor (3rd Canberra Megacity, 3-0 + 1-0)

sohum 508

(Dividing By Two, but Strictly Worse)

This deck rocks my socks. It's no Egg but you pack enough draw and hand sculpt into a deck while getting free credits and clicks from your identity? you'll get a kill off, solid.

  • Bigger Picture: modal card good. Just by having it in the deck the runner is forced to clear to zero tags every time, and it can also serve as tag punishment if you don't quite have the kill in hand — in many cases it makes Big Oppo basically free. Love to steal 10cr and trash three companions in a single turn.
  • 3×Behold: Cel-ból-a is so right on this one. central traps are at their best when they hit the early probing runs, and you need the maximum chance of that happening.
  • 3×Mestnichestvo: it's a good ice but it's also a Touch-Ups target. If you can score your False Lead with tempo Touch-Ups, you'll do it ofc, but you also need a target around on the kill turn and you want that as guaranteed as possible.
  • Your Digital Life over Regolith: we got KILL CARDS to DRAW, fam, i don't want to be spending clicks minin moon rocks. Still kept one Regolith because spending a turn to gain 4cr and bait the runner into Oppo is sometimes real but honestly I'd buy the deck is better without it.

Helluva tourney, helluva party bus, helluva set. Netrunner is so back, yall.

8 comments
27 May 2025 riverluna

Why would you not play funhouses? Funhice?

27 May 2025 ThePatrician

Doesn't play in months. Then places 3rd. What a Brewer legend!

27 May 2025 Chuftbot

I'm on a similar list (but with Funhouses) and it feels like by far the best direction to take Neb. Grats on the result!

28 May 2025 sohum

funhicen are definitely an interesting call, but I think I just ultimately am suspicious about "punisher" (opposing player chooses) effects — the facecheck on tsarevna making them take a tag right then feels better to me than an infinity of tags after the runner goes tagme — because if the runner has gone tagme then, yknow, they're probably right that I can't punish them for it right then.

28 May 2025 riverluna

interesting thanks for the response!

29 May 2025 hemraa

I've been trying a similar deck Have you considered Petty Cash? I've also been playing around with the agenda suite putting in Embedded Reporting for Orbital or the Oracle Thinktanks so you have fast advance options if they aren't pressuring you.

30 May 2025 sohum

this might sound blasphemous, but I don't actually think it does enough? which sounds insane, i know, who on earth out there is not yelling about an 8cr discount on Biotic Labor Nanomanagement? But:

  • that four creds it gains you is over two turns, when in this deck you want to be able to threaten behold every turn
  • if you draw it in the middle of a draw turn, you either have to discard it and resign yourself to only ever getting 2cr off the card, or you have to delay getting the first 2cr off it by yet another turn, while it takes up a slot in your hand that could've been a combo piece
  • if you're trying to use it to fast advance, the runner effectively gains control over when you get the second 2cr, on a trigger they're looking to deny you already. If you need the money, some percentage of the time you'll have to give up on the fast advance
  • False Lead is the only relevant fast advance target anyway, and I think the Orbital gives you more game against passive runners than Embedded Reporting lets you threaten an actual scoring victory. (If we could reliably overadvance it, that might not be true, but I don't think we can.)
  • you can Never Advance a False Lead in some situations regardless — runners who religiously check your remotes are rare and can be punished with Behold, and it's not even good for them to steal a False Lead sometimes (poor runner into Oppo, most obviously)

All that put together and YDL is just so much faster cash right now that I'm willing to give up the "fast advance a false lead" potential, and we're not even maxed out on YDLs. I think I'd play Sudden Commandment before I'd play Petty Cash — there are at least lines where Gemilang Arena + Commandment + Touch-ups lets you fast advance an orbital.

A slower nebula deck could definitely use Petty Cash to great effect, but this deck is so much about scrabbling for the kill and never letting up on that pressure, that I just don't think it earns the slot here.

30 May 2025 sohum

this might sound blasphemous, but I don't actually think Petty Cash does enough? which sounds insane, i know, who on earth out there is not yelling about an 8cr discount on Biotic Labor Nanomanagement? But:

  • that four creds it gains you is over two turns, when in this deck you want to be able to threaten behold every turn
  • if you draw it in the middle of a draw turn, you either have to discard it and resign yourself to only ever getting 2cr off the card, or you have to delay getting the first 2cr off it by yet another turn, while it takes up a slot in your hand that could've been a combo piece
  • if you're trying to use it to fast advance, the runner effectively gains control over when you get the second 2cr, on a trigger they're looking to deny you already. If you need the money, some percentage of the time you'll have to give up on the fast advance
  • false lead is the only relevant fast advance target anyway, and I think the orbital gives you more game against passive runners than Embedded Reporting lets you threaten an actual scoring victory. (If we could reliably overadvance it, that might not be true, but I don't think we can.)
  • you can Never Advance a false lead in some situations regardless — runners who religiously check your remotes are rare and can be punished with behold, and it's not even good for them to steal the false lead sometimes (poor runner into oppo, most obviously)

All that put together and ydl is just so much faster cash right now that I'm willing to give up the fast advance potential, and we're not even maxed out on ydls. I think I'd play Sudden Commandment before I'd play Petty Cash — there are at least lines where gemilang arena + Commandment + touch-ups lets you fast advance an orbital.

A slower nebula deck could definitely use Petty Cash to great effect, but this deck is so much about scrabbling for the kill and never letting up on that pressure, that I just don't think it earns the slot here.