Too Lethal; Died Rapidly

vvribeiro 816

Oh Komainu, you could never singlehandedly kill someone right? You're strong but not strong enough. Well, those times are now behind you, my most daring friend. I'll introduce you to the love of your life, your other half, your reason to live.

TL;DR: Komainu gets to do the double of net damage.

Not only Komainu, but Tsurugi and Shinobi are extremely annoying now, to say the least. Don't even get me started on the 10 EtRs on Ashigaru.

Of course I'm considering no one is sadistic enough to protect a server with a TL;DR, a Wormhole and a Komainu. 20 net damage for the average grip, you said??? Damn, that must hurt.

To support this fine piece of jank, I added some Trick of Lights, so you can score from hand if the game gets boring, Encrypted Portals to generate some revenue and boost the danger on our precious code gates and the rest is the same. Good old blood thirsty mischievous Jinteki.

2 comments
12 Jan 2016 beladee

So I just asked this on another deckpage...but is there a ruling on TL;DR regarding "on encounter" ICE subs (that deck was combining it with Grail)? It seems to me that TL;DR does jack squat on Komainu since the encounter occurs on the Runner's turn, so the Runner gets to choose that the TL;DR effect fires before the Komainu effect. Meaning, Komainu is still left with only enough subs to match the Runner's hand size. For Tsurugi, Shinobi, and Ashigaru you get the doubling effect just fine, but to multiply Komainu you need something like The Twins or maybe Cell Portal.

13 Jan 2016 lilelia

@beladee The runner triggers all of their effects in w/e order they want, then the Corp does the same with theirs. So it does work.