Hobo With a Shotgun Mk 1.0

zengoshugoju 24

An exercise in draw power with an eye to "big" runs via Escher. Maybe T1.5: dominates mid and late game through Econ.

9W: (HB[TF] x1); (Weyland[GRNDL] x3); NBN[MN] x4{Forfeit x2}); (HB[ST] x1),

1L: (Weyland[GRNDL] x1{Flatline x1}),

1T: (HB[TF] x1),

We have a tiny, tiny local meta (7-9 players at moment) and I'm a stubborn old goat and am sloooowly adding datapacks and trying all the cards. I just added C&C cards to this deck shortly, so any advice should reflect these constraints plz! ;)

4 comments
16 Jan 2016 willsta

Maybe remove SMC for test run, since you can both get the smc ability and play cards from heap for exile's ability. Admitedly not mid run, but you kind of have clone chip for the overdraw and mid run installs

16 Jan 2016 zengoshugoju

@willsta That makes sense. I found the SMCs stuck around a bit and didn't seem to be pulling their weight, but wasn't sure what to do about it. Give it a go this gamenite!

18 Jan 2016 willsta

the deck also includes a lot of 1s and 2s, especialy in your resources, try removing rabbit hole (its not really that useful) and cutting a resource to get down to a deck size of 45 (for consistency) Also i would drop and escher for a same old thing, i think you will find that more useful

14 Feb 2016 zengoshugoju

@willsta Thanks for the advice, swapping an SMC and Escher for Test Run and SOT really helped with the consistency as suggested. I'm a little leery dropping Rabbits just yet, lots of Trace in my meta right now and I like pawning them if needed. The deck does seem to be overkill on econ, but I'll be more comfortable running leaner at 45 count with some experience hopefully. Cheers!