Unbreakable v2

Mazz 72

So here is draft 1 of a kimmy deck, that I plan to run and tweak over he next few local tourneys.

The plan:

Simply hit which ever central you can and trash what you can, filtering out all those boring ops to archives, ripping down assets and Imping ICE until you find those succulent Agenda.

Hemmorage keeps the corp from storing cool too much in HQ, along with the gang sign and interaces.

Qianju PT means not worrying about SEA Source , and messes with Quantum predictive model and TGTBT.

Showing Off is in there as there have been a lot of Daily business shows about recently so sneaking in to the bottom of the stack is a nice surprise, no matter where the corp tries to hide things i'll get to it.

Big flaws - need more draw, I have only played a couple of games, Wyldside is the obvious choice but it means i either need to fit in Gene Conditioning Shoppe or lose the Qianju PT part of the plan. the other option is Inject or Street Peddler but both of those involve getting some recursion in, which is another issue there is no recursion...

Any thoughts and suggestions more than welcome :)

2 comments
17 Jan 2016 esutter479

Interesting move including the PT...may I suggest running Activist Support to combo? It'll make runs a TON less expensive when you make them. You won't have draw from Wyldside, but 6 to 7 free credits per game (minimum) with the breakers you've got seems pretty damn good to me. :)

17 Jan 2016 zjodak

Eddy is naturally scorch-resilient since his ID ability allows him to trash SEA Source/Scorch out of HQ/R&D. Qianju PT and Adjusted Chronotype may not be worth the set-up and deck slots. Plascrete Carapace is probably overkill as well since you have I've Had Worse.

Re: Draw
Déjà Vu can be used for recursion and functions like a Special Order if you happen to mill your breakers (with an Inject, Street Peddler package)