My First Weyland Corp Deck

KJGriffin11 14

I'm working on a Weyland deck. My idea is to hit the runner with tags and then hit them hard with meat damage. My hope is to add in sea source to combo off nicely with scorched earth. I realise I am currently at 16 influence but I am not sure what changes I should make to my deck. I would also like to make you all aware that I only possess a few expansions. which include

Core Set What Lies Ahead True Colors Future Proof Honor and Profit Trace Amount Data and Destiny

1 comments
18 Jan 2016 Kitescreech

TBH Id just drop the Junebug, as it's 1 inf and is the easiest way to make your deck legal.

Any reason there are no Barriers? Its usually a good idea to cover all 3 ICE types (unless you play against Qetzl a lot!). "Flare" is tempting but TBH I ran it a lot and rarely got it to fire - although if you have Marcus Batty in there it can be all sorts of fun!

I assume "Veterans Program" is in there to get rid of Bad Pub from "Hostile Takeover"? If so its probably best to run multiples of it; you can almost guarantee you will get VP in your hand before either HT turns up.

Consider "All seeing I" from D&D - can get rid of Bad Pub or trash ALL THE THINGS! (which is always fun).