CT Beginner Deck

daytodave 1218

A deck intended to teach the basics of Netrunner:

  1. All five types of economy: Burst, Drip, Recurring, Cost Reduction, and Sustained.
  2. Shapers are good at R&D multiaccess. They have to spend influence for HQ pressure.
  3. Shapers are good at breaking code gates. They usually spend influence on barriers and sentries.
  4. No extra memory concerns. I went with double copies of Corroder and Shrike, rather than 3x Clone Chip, so the newbie won't get frustrated trying to tutor that last breaker and finding she has to trash something else.
  5. One Clone Chip and double copies of breakers also give the newbie confidence to run a bit more. Hopefully she learns that the worst that can happen isn't so bad.
  6. Don't get Scorched. It makes learning not fun.

MWL compliant because it's intended for a friend who's going with me to a Friday game night, not just to be played against another teaching deck. All suggestions are welcome.

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