aSYNChronism - The Final Evolution

Shockeh 751

Updates:

Update: 02/02/15 - Alright, it's done. This beast is finally as good as I'm going to get it, I think.

ICE selection shifted around to put in a second Turing (because you don't need the Crisium on R&D if they can't get into R&D at all!) and spare Influence allowed for a splash Archer, which is devastating as long as it's a surprise rez off a Kitty. Shattered Remains hasn't been used yet, it made it in purely to kill off more recursion, and the occasional cheeky Console. It could/should possibly be Will-o'-the-Wisp.

Concept:

Nobody likes being tagged. Nobody likes you trashing their stuff. Turns out, they don't like it SO much, that even if you don't have much tag punishment, they'll spend a lot of their time removing tags on the off chance you do. Toss in a few cards they can't prevent you getting use from (Notably, Psychographics) to punish them for floating, and this deck gives you a lot of breathing room.

Agendas:

I have scored the GFI literally once, in maybe 50 games. Usually I'll actively aim to discard it & Jackson it back in. Generally I'll look to run the Astrotrain, score a free QPM or two thanks to Data Raven / Gutenberg, and occasionally I'll Psycho out a Beale. The strength of QPM plus News Team cannot be underestimated, it is really quite difficult for the Runner to reach 7 points against this.

Assets:

J-Ho is obvious. News Team is Shi.Kyu on crack, and is basically the MVP of the deck. If you land two of them, you've made it so they must steal at least 5 Agendas to win, which is frankly hilarious. Add in QPM, and you can see how the numbers start to stack against the Runner quite badly. Snare! hasn't made it through all the iterations; Whilst the tempo hit is huge, in the end I realised it wasn't helping me win, which is by removing their capability to run.

Upgrades:

Fairly obvious for the concept. I occasionally use a Keegan as a bluff install to see whether they like to run no ICE, unadvanced remotes. Otherwise, his job is if you get a Keegan Lane to fire, always take their Fracter to re-enable the Wraparounds.

Will-o'-the-Wisp gets put in/taken out periodically, and is an obvious potential sub for Shattered Remains.

Operations:

Nothing unexpected here. Just good, strong, and importantly cheap cards. Sweeps Week often gets taken back as 'spare' Jackson recursion. If they're not keeping tags, be happy/prepared to ditch the various punishments; You want them nervous they might be there, rather than clogging up your hand.

ICE:

ICE selection is intended to punish the most common breaker suites. You will make Mimic/Faust very sad indeed. If you get a Keegan Lane to fire, always take their Fracter to re-enable the Wraparounds. Turing is a secret MVP, and the scoring remote should generally be Turing and/or Wraparound, and a Data Raven for tag purposes.

The splashed Archer should go on a central, and obviously should only rez if you know it's going to fire. It's game-winning if it does, but a minor inconvenience if it doesn't, and then you've tossed an Agenda for some tax.

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