Lodsemoney v13

Steamwood 312

While you might only need enough credits to win a game of Netrunner, with this deck you will have the cash to do just about anything you want. This version of the deck lacks any kill potential in favor of PURE MONETARY POWER. As it stands now, this deck's win condition is to get enough cash to be able to rez anything you draw and make runs prohibitively expensive for the runner through advanced barriers and various other strong ICE. As such, you will want to be very careful against Quetzal, but other runners will struggle against multiple advanced Walls. Also, Ed Kim will destroy your econ, so be wary! I added 3 Museums of History in order to keep the operations rolling in, and 2 Dedication Ceremonies to either net a ton of GRNDL cash or power up one of my barriers.

The Clearance cards help with card draw and are very efficient in base Weyland. GRNDL Refinery is there to either bait a runner into a costly run or simply get you very wealthy while waiting to get an agenda in the scoring server. The agendas are mostly focused on getting very rich, and the Hostile Takeovers make great Archer fodder.

As an advanced iteration of the first Corp deck I ever made, this is a simple deck, but I believe it does its job very well. It's fun to see 20 in your bank, especially when they run on a Hadrian and a Tollbooth.

4 comments
11 Feb 2016 schum495

I had just thought of this by myself and wanted to make a deck like it. I see yours on the recent list. I am going to be testing it and some variations

11 Feb 2016 x3r0h0ur

It seems like you might have trouble turning cash into a win condition. I would strongly consider 1-2 ASH or corporate troubleshooter.

11 Feb 2016 Steamwood

@x3r0h0ur Thanks for the tip! Having a ton of cash for ASH would help keep agendas alive long enough.

12 Feb 2016 schum495

Corporate troubleshooter was something that I splashed in. I have had some good use out of it, as the deck already has some really strong ice effects.